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#1
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Doing ten results for each breakpoint to illustrate the example. 1000pt nuke with no resist modifiers or secondary spell component that affects resist check. At 100 resist: 1000, 800, 1000, resist, 600, 900, 1000, 400, 850, 1000 At 200 resist: 400, 200, 750, resist, 600, resist, 1000, 500, resist, 800 At 300 resist: resist, resist, 400, resist, 750, 500, resist, resist, 250, 300 By the way, the people who say that full resists were impossible? Wrong/lying. Simple as that. | |||
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#2
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nice, another post by some retard that is talking out of his ass. | |||
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#3
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First let's assume that 0 resist provides no protection to this spell (it will always hit for full damage.) On average the resists in your runs provided the following benefits: 100 resist - 24.5% reduction in spell damage 200 resist - 57.5% reduction in spell damage 300 resist - 78.0% reduction in spell damage Now I don't really remember what the resist curve was like back then, but this sounds far more punitive than anything I remember. It's also not objectively balanced, you'd like for each additional resist point to decrease in effectiveness like all other stats. | |||
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