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| View Poll Results: Is variance still needed? | |||
| Yes, it promotes "competition" |
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75 | 29.18% |
| No, its an unneccesary non-classic time sink |
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182 | 70.82% |
| Voters: 257. You may not vote on this poll | |||
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#1
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I'm not convinced.
Not a huge raider in eq.. actually never done it... but i don't see why camping raid targets should be changed because you dont want to actually spend the time to camp them. It's simple imo.. if a group of people wants a raid target.. they log on in force and go to a spawn point and wait. Camping is always time consuming but if you really want the gear its worth it. P99 actually seems to have a nice enforcement of camps thing going... but like i said i haven't raided yet.. idk how well they enforce raid camps or w/e. Would be lame if one afk ranger could claim a "camp" while a group of people were there waiting for a monster. | ||
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#2
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#3
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You don't have to have a professional degree in mmo's to have an opinion. | |||
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#4
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Look I don't want to get into some sort "TMO is a bunch of no-talent poopsockers" flamewar. IB and VD were doing the same thing last night. I'm just saying the more time I spend on this server, the more I realize this is a retarded way to compete for raid mobs.
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#5
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Last edited by Skope; 01-16-2012 at 02:17 PM..
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#6
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Taking away the variance on raid mobs does more good than just for the raiding scene. More groups will happen at all levels, making the server population rise. Making all the targets spawn at once = someone gets slightly bested on mobilization and immediately goes for the next best target. Instead of a race to FTE, it's a race to see who gets more. It happens every time. (obviously VP could be left out of this, or added I don't care) The only thing it would do is stretch out the population and people would be able to play the game again who are raiding. It would probably bring some people back too, but who knows. Not to mention that bda/taken/div would probably be able to get in on targets as well.
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#7
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Frankly, you guys could complain bitch and moan all you want, the GMs don't care. It's been tried with a healthy server population where there were far more people playing and more scattered between guilds. Now you've got slipping numbers (people will walk away, epics won't make them come back permanently), velious a long long ways away and still the same shit. | |||
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#8
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Frankly, I don't care if they do or not. I didn't start this thread, I hate to group, I usually only log in to raid or talk to a few people and there isn't much happening at lower levels to even care. I was just suggesting something to help them and the server out. This way you won't see the server go from 400 people to 600+ whenever something spawns and then after it's dead 5mins-15mins later the server go back down to 400 or less. Instead of camping characters out and waiting for a call, people will be able to play their mains that raid, or start alts and have more low end groups going for the new people that play. By now, I've done enough of this variance crap to know what to do, which is do nothing but sit in a spot and chat on a character, or log him out and play something else. I'd like to start an alt and play, but then i couldn't raid well with how p99 has set it up. Someone's grand idea is just a retarded fix that actually helps the top end and completely destroys any casual guild. Maybe that is the way They want it tho.
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#9
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I understand that.. and their choice is to camp world spawns instead of leveling alts or anything else. and to play devil's advocate here... lets say all the monsters did spawn at the same time... when would the time be set for the spawn... i can imagine epic Q.Qlery from people about which time zone it should be on. | |||
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#10
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If the votes are all high enough and spread out over a few hours, simple do a variance over those few hours, problem solved.
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