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Quote:
Code:
struct BeginCast_Struct { // len = 8
/*000*/ int16 caster_id;
/*002*/ int16 spell_id;
/*004*/ int32 cast_time; // in miliseconds
};
The reason I'm saying this is that the server does not ever put data into text format like the clients do, thus can not possibly write it's own logfile based on what clients see. What we do have "Logs" for are data reorganized into a different structure, shipped off to a logging service, and written to a database. Example of the Encounter Database: Encounter Header Information [You must be logged in to view images. Log in or Register.] Encounter Entity Details [You must be logged in to view images. Log in or Register.] The frontend to display that information takes it and uses SQL table joins to display the proper names for the ID numbers. Long story short.. We don't have logs of mobs casting spells, doing damage, or ANY logs of any type of chat unless it is seen by our own clients.
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