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Old 01-12-2012, 12:08 PM
maverixdamighty maverixdamighty is offline
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also keep in mind exp penalties for certain race/class combos. cleric/enc/mage none of you would have any exp penalty so leveling would be pretty fast. If you go paladin you are going to nerf exp 40% if you level together all the time. Shaman depending on the race has a penalty as well.
Cleric is not the most exciting class to play but you will not be hurting for groups imo with the new influx of players wanting a healer in group.
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Old 01-12-2012, 01:13 PM
falkun falkun is offline
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Quote:
Originally Posted by maverixdamighty [You must be logged in to view images. Log in or Register.]
also keep in mind exp penalties for certain race/class combos. cleric/enc/mage none of you would have any exp penalty so leveling would be pretty fast.
False, that combo will have to share the enc's 10% penalty. Yes, the paladin's penalty is higher still.

As far as combos, the "other" character will really set your decision.

1) Enc is a great basis to start any group (6-man or just trio)
2) Rogue is not a good option for a 3-man party, they do make a GREAT 4th man however.
3) If #2 picks Nec, then I'd suggest you also play a ranged character, preferably with decent healing. Pets can tank and DPS and you've got mana, CC, and healing all covered.
4) If #2 picks monk, then you will definitely need some healing help for constant action. A cleric or sham would be even more beneficial here than with the Necro partner.
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