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#1
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Cats on the moon
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[60 Warder] Kline (Wood Elf) <Bregan D'Aerth>
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#2
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The world just felt small : / and beast lords were a bit short of how cool they could have been. They needed to set up AA limits like in EQ2 for starters, I think.. or if you got certain AA's you couldn't get others? Or if you earned those AA's you could build saved sets of them to swap between every so often for free. The arm chairing goes on and on, but the "when" question is answered with that I think. | |||
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#3
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That's the biggest issue I have with newer MMORPGs, everything is omg-impulse-ADD-personality-gotta-have-it-now-omfg get you there in a jiffy.
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#4
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There was an occasional localized renewal of community. I played on Stromm server when it opened with the LoY expansion and there I had a good six months or so of tremendous fun. This was well after Luclin & PoP had supposedly "ruined" EQ. Then the server community's attention shifted to the end game (in all its variety, raiding was not everybody's end game by any means), players focussed on their little niche interests and the broader community went to shit just as it had during the 4 months or so leading up to the Kunark expansion way back at the beginning. SoE did plenty of stupid things with EQ, but it was the players that "ruined" EQ. The funniest part is that they (we) did it over and over again. (Should be saying "changed" really. My/your fun may have been ruined, but the game is bigger than you or me. We're not the only ones playing it.) | |||
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#6
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It went wrong when verant (mcquaid and crew) no longer had creative control. They made the game great. Their absence made it suck.
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