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#1
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Quote:
No Play Nice Policy: players are more invested in a game they can feel like they can make a difference in, as opposed to being constantly hobbled by some fairyland ruleset that causes GMs to come rushing to the aid of the bluest of the players. Take care of business yourself or GTFO. No Artificially Limiting Level Range for PvP: God, this just makes no real sense. You have a plethora of problems that come along with it, such as OOR healers, groups haphazardly engaging, exploiting the utterly nonintuitive system. Last but not least, Teams: gave players something bigger than themselves to be a part of without the punishment of having to be in a (dumbfoundingly stupid) player-run guild. Teams fomented grouping, PvP, and most of all, community. | |||
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Last edited by Slave; 01-04-2012 at 02:16 AM..
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#2
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This is why I abandoned my blue character and joined SZ on launch. Best EQ decision I ever made! | |||
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#3
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-I was in the Oasis with maybe the first character I ever made there, healing up on the dock with some others of my team. -Along comes a deeply red enemy caster who proceeded to cast 1 horrifyingly devastating AOE on the lot of us. -Everyone tries to run away, screaming and in flames as 5 or 6 people die instantly. I played Sullon Zek for over a year after that; it was probably the coolest thing I'd ever experienced in ANY game up to that point. | |||
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#4
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The first MMO experience I had was SZ. 10 years later, I'm still looking for that same experience. I'm coming to terms now that it will never be replicated.
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#5
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