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#1
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Rallos was by far the best server for a cashual player that wanted pure pvp, but as time went on and expansions started happening it was harder and harder to progress pve wise, and the people that wanted some pve were not getting it as much as they wanted. Right now the majority of the population fall into two groups. One group wants to PvE and be dominant by forcefully taking the PvE content and the other group wants to grief that player base. Think of the second group as another PvE hurdle for the first group that can end up being much smarter and tougher then a mob. There is a small percentage that fall into your category of people that want to play very cashual, gank someone, and take their item. | |||
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#2
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Im not really sure xp loss is a replacement because most people were running around mostly in no drop gear. At least casters were.
its really sad that they chose to migrate this poopsock shit over to red. It could have snowballed into something much bigger if it was a pvp fest and people were havin fun. I could honestly see this server pass the 1k bar if people were having pvp fests when it launched. People just hit the PVE xp wall and without PVP action happening because of xp loss deterrent, realized its just a blue server with a twist and got bored and quit. Then its just a pop downward spiral as more people get bored. Im sure most people on Rallos didnt complain about "FUCK THIS SHIT, I CANT PVE, BECAUSE SOMEONE IS PVPING ME OVER AND OVER", they were too busy getting high and pvping all nite. Thats why it took so long to level, cuz of the pvp fests, which were fun. Here you have the poopsockers race to 50 with touching pvp as little as they can then argue for xp loss so they can keep that edge on the gear grind, which theyll never lose. So boring. Again i might be completely wrong but i think thats what happened. | ||
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Last edited by oldfish; 01-04-2012 at 12:23 AM..
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#3
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Everquest is so intensely intensive that it really should be ground zero for this disenfranchised group... but we have no ruleset that would support a hardcore PvP lifestyle. Really the one main way I can possibly think of to implement that would be through 1 item loot, and that is problematic because of other arcane mechanics that make item loot a very mixed bag, such as No Drop item tags and pure caster abilities. -No Drop causes the entire server to overvalue a smaller subset of the total items in the game, leading to a far more limited experience. -The Caster Problem is that they are able to be effective while still being naked, and risking nothing. I have proposed what I feel to be extremely well-considered fixes to these issues, things that really rub most of the blue crowd here the completely wrong way... one sure sign that these suggestions are a sure way to attract the (absolutely gigantic and looking for the next big thing) PvP crowd. -Remove the No Drop tag. It's Classic, and that's about the only thing that it has ever had going for it. -Allow 1 item loot from all worldly possessions of an in-range victim, including banked items but excluding melee-only weapons. And that's it. A little something to keep the players here once they arrive, like prearranged, hard-coded teams, and they'll have the home they have always been searching for. Honestly I rather doubt the servers could handle the kind of immense player load this type of PvP-oriented server would bring. | |||
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#5
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Oh, wait, I mean... THIS IS ZEK!! *kicks people into a pit* | |||
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#6
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#7
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Im trying to find a way to not be insulting and comment on this, but im failing. Heres something as far fetched but less stupid, just for reference: Make the banker as hard as a Dragon, and let players choose 6 items from players bank if they kill him. Will get a heavy faction drop from doing this. | ||||
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Last edited by oldfish; 01-04-2012 at 12:52 PM..
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#8
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I see you fail to suggest a non-sarcastic alternative which further reinforces that you are nothing but a filthy bluebie. | |||
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#9
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now what about eq pvp truly involves skill?
it's gear, pot, level and clickie centric. lets say i'm in unrest as a 20 wizzie...and a 24 or 26 wizzie pops in and decides to nuke me? what amount of skill will save me? if i'm not close enough to a zoneline where i can use the "plug" skill...i'm gonna lose. same thing goes for the rubicite bp - wearing 23 warrior. unless i have the "oor healer he didn't expect" skill, and i'm not close enough to the zoneline to use the "plug" skill...i'm gonna lose my nice robe to make a twink richer while i get to use the "QQ" skill. item loot is not going to help bring people in, and only the truly hardened could put up with it in the current economy. i could...i'd play no matter what the ruleset is...but what casual in his right mind would? not to mention that it would ruin any semblance of anti-pk...which is what helps balance the server and makes it fun. everyone would have to pk just to stay ahead of the curve.
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Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | ||
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Last edited by Humerox; 01-04-2012 at 01:55 PM..
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#10
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Guys, "Slave" is actually Wehrmacht, please don't respond to anything he says.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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