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#11
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Some good ideas. Fact is, there's not enough population on BOTH of the 1999 servers. The players have to be somehow compensated. Back in 1999-01, as the game aged, the lower level zones slowly bled population. This left lower level players more alone than in previous times. Kunark helped to better gear low level players experiencing this, but I don't think it's enough in the case of the project 1999 servers. Kunark was made back when the live servers could still push 2000 players online at once. Even though a lot of them were higher level, that's still a hefty number of low levels. That made getting items, buffs and groups, much easier. Project 1999, by comparison, is pushing anywhere from 200 to 500+. If nothing is done, the original design of EQ breaks down and cannot fulfill its design goals. That's what's happening. People don't realize that the rules in EQ, even back then, were not arbitrary or flexible. The rules (then and now) could not automatically adjust to population. Additionally, this is PvP. That's on top of the already harsh circumstances. The only place where you're safe is by the guards. Everywhere else, you're fresh meat for the taking. To not realize that the design is being pressured well beyond its means is to be oblivious to a sinking ship. While all of that's true, I'm still enjoying logging in on occasion as a noob. Have had some good encounters with others and, by and large, it met my (low) expectations for the experience. And I also understand that there're some masochists on the server that like everything slow and hard. Go to the "P1999 PvP Statistics" link in my signature. It's about the exp loss. Maybe a campaign can be made to attract people here and some things can be changed around without addressing these concerns here, but I can't imagine how. Is there a way to do it without freebies? It might be possible, but not without observable and rich changes that're more than superficial attempts to recover. Every MMO out there eventually adds freebies if the population falls. Usually a design is dependent on population. So when the population changes, you have to change the game. For example, Darkfall has been losing population rapidly. The game is being changed because of this so that the game can survive in this new state. The question is: Is there another way to save a dying game without reinventing it?
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
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Last edited by stormlord; 12-22-2011 at 08:47 PM..
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