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Old 12-21-2011, 12:11 PM
Humerox Humerox is offline
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Me internet has been out for over a week so I haven't logged in to check yet, but I'm assuming from the notes that guards are assisting against initial PC aggression, yes?

IMHO this was probably the biggest hit the server took in terms of new players, and casuals sticking around. Now that the damage is done, there needs to be more to bring them back.

Experience boost is a good hook, and leaving it sub-20 isn't a bad idea at all. We need to focus on helping the server grow, and those that leveled the harder way can say "Yah, I did it without the help, newbs".

I argued for teams from the start. Taking the best ideas from each original server and leaving out the worst (training for example) would rock. Teams build in many good things for new players that are essentially blue, and you can't have good PvP unless you have good PvE. The gear has to be obtained, the levels have to be made, yada yada.

Before my mini-hiatus I was seeing improvement in the way people related at low level... "PK in zone" was becoming the norm vs. nothing but PK's in zone, etc. Softcore said it best...the health of the server is totally hinged on how we all relate; what friendships/alliances we make in the beginning...when there's no opportunity for that, the server is going nowhere. Teams help build this, and it gives a clear "us vs. them", no matter what side you're on. The biggest problem was the division of races/classes, and there have been a few good posts in this thread on how to distribute that.

tldr; my vote is to increase xp sub 20 and implement teams.

PS - Devs are doing a great job...srsly.
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Quote:
Originally Posted by Sirken View Post
if your reason to be here is to ruin other peoples experiences and grief them off the server, then not only do you not deserve the privilege of playing here, but i will remove your ability to do so.
Last edited by Humerox; 12-21-2011 at 12:13 PM..
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