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  #11  
Old 12-16-2011, 01:34 PM
pickled_heretic pickled_heretic is offline
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Quote:
Originally Posted by Palemoon [You must be logged in to view images. Log in or Register.]
Its to make the game world feel more alive, not create some sort of arena deathmatch with elves.
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  #12  
Old 12-16-2011, 04:50 PM
Hairybuttwhole Hairybuttwhole is offline
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lol big dhamp probably thinks his sister is hot, obv this would be abused
  #13  
Old 12-16-2011, 09:35 PM
xblade724 xblade724 is offline
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Quote:
Originally Posted by Boogeyman [You must be logged in to view images. Log in or Register.]
Item Loot FTW!
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  #14  
Old 12-17-2011, 02:42 AM
Snukie Snukie is offline
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Item Loot? Then ppl wouldnt be PvPing just baging their stuff.
  #15  
Old 12-17-2011, 03:00 AM
Caravelle1 Caravelle1 is offline
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I agree that there should be some sort of exp gain for pvp, even if there's a timer on it. Like once per person per 2 hours? Half the time it's not even worth it to PvP cause there's nothing you gain from it outside of the joy of killing someone. Better to stay in camp and exp.
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  #16  
Old 12-17-2011, 05:41 AM
Aesop Aesop is offline
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yo if you need incentive to kill someone you be on the wrong server my indigo brotha.
  #17  
Old 12-17-2011, 11:26 AM
Tassador Tassador is offline
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yoyoyo item loot
  #18  
Old 12-17-2011, 08:24 PM
xblade724 xblade724 is offline
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Quote:
Originally Posted by Snukie [You must be logged in to view images. Log in or Register.]
Item Loot? Then ppl wouldnt be PvPing just baging their stuff.
How is that different from how it is now? At least you have a CHANCE to get an item. Instead you just grief the player with an hour of lost gameplay; especially since we are all older now and have less time to play (with the exception of the neckbeards and mouth breathers), item loot would keep more players here. There's always still coin loot, just +item loot instead of exp loss.

Would you rather have the chance (like a rare drop) of killing someone that forgot to bag an item, or simply grant them exp loss. I think exp loss will eventually push away the small community that we have.

Hell, I really think it would be fun for someone to also drop a head as a trophy kill. Weightless, statless, no drop head. "%t's head" just for proof of a kill. May be fun in countless ways, including some mercenary kills.
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  #19  
Old 12-17-2011, 09:31 PM
oldfish oldfish is offline
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Quote:
Originally Posted by Daefuin [You must be logged in to view images. Log in or Register.]
So... no change? Right now the amount of exp you lose is miniscule.
LOL i predict the biggest fail if Roge & co listen to these clowns.

At the bare minimum, yes, you should be gaining xp from killing someone in pvp if there is going to be xp loss.

Something, anything, to entice people to pvp, instead of the other way around like it is right now.

Just put diminishing returns on it.
  #20  
Old 12-17-2011, 09:46 PM
Slave Slave is offline
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Quote:
Originally Posted by Snukie [You must be logged in to view images. Log in or Register.]
Item Loot? Then ppl wouldnt be PvPing just baging their stuff.
Or they could just write the code to allow loot inside bags. A-doyee.

What we really need to implement item loot fully is to remove all No Drop tags. Fironia Vie itemization with 1 item loot including bags. Welcome to the greatest server ever made: Darkfall for EverQuest.

It was the next-greatest launch hype before SWTOR. I doubt their servers could handle the traffic to be honest.
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