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Old 12-16-2011, 12:24 PM
Albane Albane is offline
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Originally Posted by Truth [You must be logged in to view images. Log in or Register.]
This is basically working as intended. SpinStunEffect has always done this. The only trick is to duck the stun and then when its over unduck and you can actually cast.
You are drunk if you consider this to be "working as intended". An obvious bug like this needs to be fixed, or remove the spells that cause the problem.

As a bard, i would rather see our single target mez (last 1 second at most when it lands) completely removed, if it is causing people to be unable to perform any action for 12 seconds, while I can still melee and DoT them. If enchanters can do this with an almost unresistable stun, it needs to be fixed or removed.
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Old 12-16-2011, 02:54 PM
mourning mourning is offline
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Quote:
Originally Posted by Albane [You must be logged in to view images. Log in or Register.]
You are drunk if you consider this to be "working as intended". An obvious bug like this needs to be fixed, or remove the spells that cause the problem.

As a bard, i would rather see our single target mez (last 1 second at most when it lands) completely removed, if it is causing people to be unable to perform any action for 12 seconds, while I can still melee and DoT them. If enchanters can do this with an almost unresistable stun, it needs to be fixed or removed.
Unresistable is just wrong...

Would say about 50% resist rate right now across all the targets i have used it on around level 30. Though, i do not know their magic resists, i assume it isnt super high, and this was with tash on. I've had a cleric resist 5 in a row stripped and tashed.
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