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#1
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I appreciate the comments so far, as it seems to have brought up a lot of good discussion.
I think the 15 Debuff Limit is also a key issue too because then technically the raid would have to decide who is going to do what spells. I also remember this as a 15 limit. As you said there are many lower level debuffs that could be chained for even more added damage, by all classes. | ||
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#2
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Quote:
A major component of raiding was deciding who would cast which dots/debuffs and which were the most important and in some cases what order certain debuffs would be placed on. Without that limit and with dots stacking every encounter is possible as a giant zerg with everyone just casting everything they have as fast as they can. | |||
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#3
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Dots and debuffs were certainly mob based.
Trying to summarize some of the rules / discussions of this thread Known: 1) The same exact spell could not stack regardless of source. 2) Hard cap of 15 negative effects on a mob Under review: Debuffs (I am thinking a mob would only accept one effect per attribute, ie only one -ac, only one -atk speed, only one -run speed etc) Spell line stacking - ie downcasting various levels of druids swarm series. Pretty sure you could stack these, but with the other limits in place such as only the highest level debuff of a given attribute taking hold (preventing stacking of fire/ac debuff from druid line), as well as the 15 hard cap (would discourage stacking a lvl 15 dot on Nagafan) Any thoughts on these? | ||
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