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  #1  
Old 12-06-2011, 03:03 PM
Gremel Gremel is offline
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Default item loot etc

Inc, Wall of Text!
Summary: Sadism and Pixel greed ftw.


I played RZ, I liked coin+ single worn item (not weapon slots) loot. I played a warrior so gear was very important but still i preferred single item loot over our current system.

R99 pvp gets you some coin(if they don't just destroy it first), possibly a contested camp, lulz for sending people to their bind points, and.. well thats about it.

RZ pvp got you all that and the potential for an item

i think there was another official eq server where you got some sort of currency (signets?) for pvp.

right now our pvp rule set encourages sadism and thats about it, which if that tickles your Twinkie -- grats.

what i would like to see is a system that encourages both Sadism + pixel greed...

Single item loot is incentive to pvp -- this is the point where people chime in about naked caster gankers -- but really isn't a naked caster a better thing to have running around than a fully geared caster -- less resists, less mana, etc.

The big thing that item loot helps with in the long run is low level twink griefers -- if you can't lose anything why wouldn't you deck your twink out with the best tradeable stuff. Now if you can lose that fungi tunic on your lvl 4 monk, well that might make you pause for a second before equipping it.

in summary: Sadism and Pixel greed ftw
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  #2  
Old 12-06-2011, 03:17 PM
HippoNipple HippoNipple is offline
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Quote:
Originally Posted by Gremel [You must be logged in to view images. Log in or Register.]
Inc, Wall of Text!
Summary: Sadism and Pixel greed ftw.


I played RZ, I liked coin+ single worn item (not weapon slots) loot. I played a warrior so gear was very important but still i preferred single item loot over our current system.

R99 pvp gets you some coin(if they don't just destroy it first), possibly a contested camp, lulz for sending people to their bind points, and.. well thats about it.

RZ pvp got you all that and the potential for an item

i think there was another official eq server where you got some sort of currency (signets?) for pvp.

right now our pvp rule set encourages sadism and thats about it, which if that tickles your Twinkie -- grats.

what i would like to see is a system that encourages both Sadism + pixel greed...

Single item loot is incentive to pvp -- this is the point where people chime in about naked caster gankers -- but really isn't a naked caster a better thing to have running around than a fully geared caster -- less resists, less mana, etc.

The big thing that item loot helps with in the long run is low level twink griefers -- if you can't lose anything why wouldn't you deck your twink out with the best tradeable stuff. Now if you can lose that fungi tunic on your lvl 4 monk, well that might make you pause for a second before equipping it.

in summary: Sadism and Pixel greed ftw
I'm with you Gremel but the problem is with the people that are hardcore into raiding. That isn't me, I'm pure PvP but it seems that the crowd that is into PvE cannot handle the 1 item loot.

Having a 1 item loot truly sets aside the real pvpers and the PvE guilds - RZ is proof of that. P1999 there is only 1 anti pk guild for this reason. Everyone says they are a PvP guild because PvP death isn't a big deal here. There are a bunch of PvE people that for some reason take huge pride that they are a part of the PvP game for once. Most PvPers back in the day just did it because that's what the point of the game was for them.

If the game was 1 item loot like it was back in the day, all of these zerg pvp guilds would turn anti pk and there would be 1 or 2 notable smaller pk guilds.
  #3  
Old 12-06-2011, 03:23 PM
gloinz gloinz is offline
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Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
If the game was 1 item loot like it was back in the day, all of these zerg pvp guilds would turn anti pk and there would be 1 or 2 notable smaller pk guilds.
this is 1999 this would not happen lol
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  #4  
Old 12-06-2011, 03:28 PM
Softcore PK Softcore PK is offline
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Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
If the game was 1 item loot like it was back in the day, all of these zerg pvp guilds would turn anti pk and there would be 1 or 2 notable smaller pk guilds.
I seriously doubt that. Rallos was really the only server that had anti-PK guilds, and maybe that was because of item loot sure. But now that all the people on all 4 servers are here, there is practically no chance of all of us going anti. We grew up as PKs, and some would say it's in our blood now.

There's no going back to the glory days of RZ, or any of the 4 live servers.
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  #5  
Old 12-06-2011, 05:24 PM
HippoNipple HippoNipple is offline
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Originally Posted by Softcore PK [You must be logged in to view images. Log in or Register.]
I seriously doubt that. Rallos was really the only server that had anti-PK guilds, and maybe that was because of item loot sure. But now that all the people on all 4 servers are here, there is practically no chance of all of us going anti. We grew up as PKs, and some would say it's in our blood now.

There's no going back to the glory days of RZ, or any of the 4 live servers.
It has nothing to do with glory days, it's just server rules. People will become anti pk if they are PvE focused and all of the big guilds on p1999 are.
  #6  
Old 12-06-2011, 05:36 PM
Gremel Gremel is offline
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Default pk vs anti

on Rallos I was in a small neutral guild and always thought of the pk/anti tags as just names for your pvp preferences.

PK guilds: if we see you and you are not in our guild... we will kill you.

Anti guilds: if we see you and you are in any of the following guilds (list) we will kill you, additionally if you have a reputation as a pk (for those not guilded) we will kill you.

Neutral guilds: if you mess with us or our friends we will kill you, otherwise we don't care about you.

unguilded folks: wild cards! adding a little spice to your pve experience...

so that said, I suspect the rule set has very little to do with those sorts of groupings -- there are still going to be folks who fall into those category. there are going to be guilds you know full well will attack you on sight, those that you can trust, and of course those wild cards, the spice of life.

what the rule set determines is why someone would choose to put themselves in the various categories... i think some folks who would settle in the neutral category could be swayed to either pk or anti based on the rule set.

on a side note... eq2 had some fun pvp mostly because you got some really decent exp from killing players, that and you couldn't see their chat QQ.
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  #7  
Old 12-06-2011, 05:55 PM
gloinz gloinz is offline
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Quote:
Originally Posted by Gremel [You must be logged in to view images. Log in or Register.]
on Rallos I was in a small neutral guild and always thought of the pk/anti tags as just names for your pvp preferences.

PK guilds: if we see you and you are not in our guild... we will kill you.

Anti guilds: if we see you and you are in any of the following guilds (list) we will kill you, additionally if you have a reputation as a pk (for those not guilded) we will kill you.

Neutral guilds: if you mess with us or our friends we will kill you, otherwise we don't care about you.

unguilded folks: wild cards! adding a little spice to your pve experience...

so that said, I suspect the rule set has very little to do with those sorts of groupings -- there are still going to be folks who fall into those category. there are going to be guilds you know full well will attack you on sight, those that you can trust, and of course those wild cards, the spice of life.

what the rule set determines is why someone would choose to put themselves in the various categories... i think some folks who would settle in the neutral category could be swayed to either pk or anti based on the rule set.

on a side note... eq2 had some fun pvp mostly because you got some really decent exp from killing players, that and you couldn't see their chat QQ.
chat qq is A++
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