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#1
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I remember it being that way too, I remember groups deciding if we wanted a hybrid to fill the last spot or not. I know its sad but I do remember that discussion.
Wildir | ||
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#2
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It just seems self evident to me there should not be a hybrid xp penalty.
What are you guys looking at though? I mean why exactly do you think one is justified? Rangers and sk's have some features that negate some frustrating parts of the game. But pallies? I just don't get it. I really don't. | ||
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#3
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#4
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What exactly do you dev types want talked about here?
I doubt I'll post much, but if I do I confine it to what you want. So exactly what kind of feedback are you looking for? You don't want to hear about class balance, experience penalties, bind locations, favoritism, sol ro quests, planes, mayong mistmoore, melee problems, etc. So what are you guys looking for? I'm not good at it but I could write some ghoulbane porn. | ||
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#5
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Classes weren't balanced in EQ. Period.
Melees couldn't bind outside of cities (and select locations like NK gypsies). Period. Hybrids, Monks, Pure Casters, Large races all have penalties associated with them. Period. Temple of Solusek Ro was added after Rubicite, Manastones, Guise etc was removed. Period. Melee problems need source work. I can't do source work. Pretty well no one writes in C++. Ladoth is the person who has done the majority of the major source issues and he isn't available to help us right now. How many times can we repeat this? Mayong Mistmoore has been discussed to death. Planes have been discussed to death. We address your issues the best that we can. We can only discuss issues such as planes/mayong for so long before we get tired of repeating ourselves. | ||
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#6
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__________________
[ANONYMOUS]
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Last edited by Wonton; 11-18-2009 at 09:46 PM..
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#7
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#8
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I think in the last few weeks of reading this forum I've seen the penalties posted 20+ times. Look for them and youll find them.
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#9
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I think what people are saying is, they dont mind that it is there, but it deffinately is not the way it was on live.
I know this because I had a paladin friend that played with me every night, we grouped exclusively together, wether in groups or just us two together. we never had a problem with him falling behind by multiple levels even at higher levels, and now it only takes a few levels to get out of sync and that is at low levels. there is something wrong with the way this works in groups atm, I can see it being there for small groups/solo players, but maybe something needs tweeked in full groups. basically, friends are outleveling their paladins/ranger friends and therefore causing problems finding groups. I just want to say, I love this server and am happy the way it is, just want to see fine tuning to make it even better, please keep up the good work. Wildir | ||
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#10
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