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  #1  
Old 11-17-2009, 11:54 PM
stormlord stormlord is offline
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Bottom line, if it takes hybrids longer to learn a new level, then they can't keep up with their friends. That, however, is fairer than letting the entire group suffer the penalty. Perhaps it should have been an option - you could suffer it alone, or you could share the penalty with the group. Perhaps it would be a toggle button in the options window under the general tab: "Hybrid Penalty shared with group: √" I think that would have been better than one universal answer. Not everyone plays with a close friend/relative.

But... the whole problem with this is that maybe hybrids are too powerful??? Too much utility? Why should hybrids even have an exp penalty in the first place??? If the system is balanced then you wouldn't need this.

I don't think the experience penalty is hte best way to handle this, but.... I think that anything is possible, if you work at it. I think it could work, and I'm going to go into this thinking that. This is an eq classic server, so I'll accept it and act like this is the way it always was. If you go about it from that frame of mind, things are a lot easier and fun. If you accept something, it usually works out and new solutions to old problems present themselves that you never would have discovered had you never accepted it. If you refuse to accept it, you're just welcoming problems from all directions to come and, in time, legitimize/embolden your rejection of it.
Last edited by stormlord; 11-18-2009 at 12:14 AM..
  #2  
Old 11-18-2009, 12:48 AM
mugwy44 mugwy44 is offline
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with the ZEM being fixed i dont think its much of an issue, i made it to 50 as a pally , yes it took me a long time, but hey its that much more rewarding!
  #3  
Old 11-18-2009, 01:12 AM
Jero Jero is offline
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maybe i didnt explain it correctly .. groups didnt suffer a penalty from hybrids in thier group ... lets say a mob has 600 exp total , 6 people in group 1 of them hybrids , everyone gets 100 exp except the hybrid gets 140 exp

groups were not penalized from hybrids, hybrids got exp that wasnt actually there

does that make more sense on how it was ?
  #4  
Old 11-18-2009, 10:27 AM
Dolalin Dolalin is offline
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In the very beginning, yea, groups actually did suffer an xp penalty from grouping hybrids. That was eventually changed. I remember Brad coming onto Whineplay to defend it, actually.
  #5  
Old 11-18-2009, 10:37 AM
Wildir Wildir is offline
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I remember it being that way too, I remember groups deciding if we wanted a hybrid to fill the last spot or not. I know its sad but I do remember that discussion.

Wildir
  #6  
Old 11-18-2009, 11:33 AM
Halladar Halladar is offline
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It just seems self evident to me there should not be a hybrid xp penalty.

What are you guys looking at though? I mean why exactly do you think one is justified?

Rangers and sk's have some features that negate some frustrating parts of the game. But pallies?

I just don't get it. I really don't.
  #7  
Old 11-18-2009, 11:35 AM
Wenai Wenai is offline
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Quote:
Originally Posted by Halladar [You must be logged in to view images. Log in or Register.]
I just don't get it. I really don't.
It was a mechanic that was part of the game for a very long time. The original idea was that they had the benefits of being both a melee and a spell caster. Even though they don't really excel in either field, that is the way it was done. This is something that we have carried over. to Stay.
  #8  
Old 11-18-2009, 12:15 PM
Halladar Halladar is offline
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What exactly do you dev types want talked about here?

I doubt I'll post much, but if I do I confine it to what you want.

So exactly what kind of feedback are you looking for?

You don't want to hear about class balance, experience penalties, bind locations, favoritism, sol ro quests, planes, mayong mistmoore, melee problems, etc.

So what are you guys looking for? I'm not good at it but I could write some ghoulbane porn.
  #9  
Old 11-18-2009, 12:19 PM
Wildir Wildir is offline
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I think what people are saying is, they dont mind that it is there, but it deffinately is not the way it was on live.
I know this because I had a paladin friend that played with me every night, we grouped exclusively together, wether in groups or just us two together.
we never had a problem with him falling behind by multiple levels even at higher levels, and now it only takes a few levels to get out of sync and that is at low levels.
there is something wrong with the way this works in groups atm, I can see it being there for small groups/solo players, but maybe something needs tweeked in full groups.
basically, friends are outleveling their paladins/ranger friends and therefore causing problems finding groups.

I just want to say, I love this server and am happy the way it is, just want to see fine tuning to make it even better, please keep up the good work.

Wildir
  #10  
Old 11-18-2009, 05:58 PM
Ehud Ehud is offline
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Quote:
Originally Posted by Wenai [You must be logged in to view images. Log in or Register.]
It was a mechanic that was part of the game for a very long time. The original idea was that they had the benefits of being both a melee and a spell caster. Even though they don't really excel in either field, that is the way it was done. This is something that we have carried over. to Stay.
Fair enough. Gonna have to tweak my SK pretty well then!
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