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#11
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go farm some gold fag
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#12
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More like TZ/VZ ruleset
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#13
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I was mistaken in my original impression, I think the exp loss is about half a blue bubble which seems pretty much in line with risk/reward and grief expectancy.
The biggest problem seems to be people not losing faction for killing players in their starting city. | ||
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#14
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It's not high enough imo
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2014 - still alive
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#15
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There is nothing classic about xp death from pvp. This is discouraging pvp altogether. There's already a low pop, let's chase people away even further. You already took away guard help -- wtf @ "classic" red? Cmon. So strict on bluebie servers, even keeping the damn bugs in/annoying sh*t, why not the same here.
restore red to classic As for risk/reward, you die, you are humiliated, you have to run back to corpse probably being camped, you are now out of mana and have to med to full, and if you die getting corpse back again you have to go from 0 to full mana again, rebuff, and start over. There's already risk/reward. Look at rallos ruleset.
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#16
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You're going to get trolled.
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#17
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Someone really should move to EZ server.
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#20
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Quote:
At least put huge diminishing returns so that you cant lose xp more than once per hour or something like that... | |||
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Last edited by oldfish; 11-20-2011 at 10:50 AM..
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