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Old 04-16-2010, 05:29 PM
TheDudeAbides TheDudeAbides is offline
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I don't care for these "rules" at all

Timers are the problem. They should be removed. The first guild in zone who cleared/ moved into position should get their shot. No timer. Let them have their attempt.

It's kind of stupid for a guild to spend time clearing trash, and for a boss to spawn, only to immediately have 2-3 other guilds immediately zone in calling "timers", clearly taking advantage of said guild's clear to get into position themselves.

These rules don't establish any type of civility between guilds at all. It's basically the same system we've been working with, with a few tweaks. It doesn't address 24/7 AFK trackers in the middle of another guild's raid, ect.

The timer crap just makes this way too complicated. It should be simple. 18 in zone, no timer, they get their shot without any other guild in the zone interfering. If they fail, it's an FFA mob. All of this "ok if you clear the corner spawn near point A, you can move into point B and get a refresh on your timer derp de derp" is ridiculous.

In all honesty variance needs to be removed. That's step number one. These current "rules" are all working around the broken concept of a variance spawn system. Variance needs to be addressed before any true "rules" can be addressed. Secondly, if you want to create a rule that addresses boss camping:

a) remove variance

b) have a designated time you are allowed to actually camp a boss. 4 hours maybe. Not sure. Just no freaking 12 hour boss camps or something. If two guilds are trying to get a jump on the spawn at the same time within that period, the raid leaders roll.

First thing first though. Variance needs to go.
  #2  
Old 04-16-2010, 05:43 PM
Prospect Prospect is offline
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Join Date: Nov 2009
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Quote:
Originally Posted by TheDudeAbides [You must be logged in to view images. Log in or Register.]
Timers are the problem. They should be removed. The first guild in zone who cleared/ moved into position should get their shot. No timer. Let them have their attempt.
QFT, I believe this 100%

Quote:
Originally Posted by TheDudeAbides [You must be logged in to view images. Log in or Register.]
It doesn't address 24/7 AFK trackers in the middle of another guild's raid, ect.
These guys are absolutely horrible!

Quote:
Originally Posted by thedudeabides [You must be logged in to view images. Log in or Register.]
All of this "ok if you clear the corner spawn near point A, you can move into point B and get a refresh on your timer derp de derp" is ridiculous.
When has this happened?

Quote:
Originally Posted by thedudeabides [You must be logged in to view images. Log in or Register.]
In all honesty variance needs to be removed.
To have everyone know when the mob spawns on a schedule would remove those lame 24/7 AFK trackers but you'll be faced with 4 guilds all trying to zone into pofear/pohate/solb/perma at the same time causing potential training and further conflict. I believe that variance helps relieve some of this but again we're stuck with camping.

The only time I saw civil action on this server between the elitist guilds was during the rotational period to which everyone was able to give each mob a shot and experience something that they may have not done on EQLive. (casual and hardcore alike!)
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