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#11
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Quote:
Regardless of where you stand on the issue - Dot stacking was never removed in this Luclin patch. One side is claiming it was in classic for Shaman "only", the other is proving that it was not the case. Patch Date Sept 4th, 2002 We've made two changes to the way spells stack. Damage Over Time (DoT) spells are spells that linger on the target doing damage. Until today two different characters could not have the same DoT spell on the same target. As long as one copy of the spell was active any new version of the spell would not take hold. After today the same DoT spell cast by different casters can affect the same target at the same time. Also, if you cast a DoT spell on a target and you already have that spell active on it, the spell will refresh. (Note: It will not be possible to stack Lifeburn). This however still does not allow for inferior spells to stack along with superior spells. (Example: Two Necromancers can both land Boil Blood on the same target. However, Heat Blood, being an inferior spell, will still not stack.) Full patch notes below http://everquest.allakhazam.com/hist...es-2002-2.html Read the exact wording from the notes and let it sink in. The example that you misinterpreted was given to show that on this date in Luclin, same dots began to stack by multiple casters and the total dot/debuff limit was raised beyond 15. The word "still" can be interpreted and coaxed out from the patch notes since by deduction dot stacking of lower/higher dots was not a feature taken away at that point. Valitheezee, consider this my last response to you and good luck with your petition as well. | |||
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Last edited by DarthPeon; 11-17-2011 at 03:54 AM..
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