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Old 04-16-2010, 12:55 PM
Dangergirl Dangergirl is offline
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Default I concur!

Quote:
Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
I dare say that in groups with more squishies (casters), pallies are an even better choice than an SK.

A pallie stun will not only help him regain aggro if a caster does something dumb but the stun itself is preventing the caster from taking damage while the pallie is regaining control.

Another reason: With a pally tank you can have the entire group consist of 1 healer of any kind and nothing but DPS (assuming you have clarity). My reasoning is this. The pally can be the backup healer in a pinch, negating the need to take up a second slot with a backup healer. Paladin healing is usually enough to keep an int caster alive or spot heal between pulls. Also with a paladin you don't need a second class for pulling since they can lull.

Don't get me wrong, I love my Shadowknights, but I think Paladins are more versatile.


My holy trinity group consists of:

Druid
Enchanter
Paladin
All the lulls and pauses in EQ gives a person much time to think and postulate (much like baseball). I consider myself a student of the game, and as such I come up with alot of questions that might be silly to most, one being what is the best 3 person combo for a group and I came up with the same as you: Druid Chanter Pali, with Druid chanter SK coming in second, FD offering a few different options.
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Old 04-16-2010, 01:42 PM
Bayleo Bayleo is offline
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The poison agro is great, yes. Number one reason to be a SK over a pally though: Fein Death. You have no concept how useful that is in so many cases.
  #3  
Old 04-16-2010, 01:58 PM
guineapig guineapig is offline
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Quote:
Originally Posted by Bayleo [You must be logged in to view images. Log in or Register.]
The poison agro is great, yes. Number one reason to be a SK over a pally though: Fein Death. You have no concept how useful that is in so many cases.
I think it's actually disease cloud that they use the most on this server, but I feel ya.

FD is actually the one and only ability in the game that the Paly, druid, chanter combo doesn't have access to (besides summon corpse but nobody ever seems to carry coffins on them anyway). But I think having lull along with Lay Hands and rez is a great compromise for those bad situations. And spell based FD is not quite as good as ability based (monk). Not taking anything away from SK FD though, it's still a wonderful tool. But with a chanter and druid back at camp it's not QUITE as important.
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