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  #1  
Old 04-16-2010, 11:32 AM
freezzo freezzo is offline
Aviak


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What about some type of rotation like:

Guild1 - Mob1, Mob2, Mob3, Off
Guild2 - Mob2, Mob3, Off, Mob1
Guild3 - Mob3, Off, Mob1, Mob2
Guild4 - Off, Mob1, Mob2, Mob 3

This way every guild gets a chance to hit every mob on a regular basis, and every guild gets a chance to raid each period. The off is only used if there is more guilds than spawns. This would obviously be open for adjustment based on mob spawn times, missing guilds during their mob spawn, etc. But this could also be a possible solution with some revision. For argument sake, this example assumes mobs rotate on a weekly basis.

Thoughts?
  #2  
Old 04-16-2010, 11:38 AM
Nedala Nedala is offline
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Location: Switzerland
Posts: 1,014
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Quote:
Originally Posted by freezzo [You must be logged in to view images. Log in or Register.]
What about some type of rotation like:

Guild1 - Mob1, Mob2, Mob3, Off
Guild2 - Mob2, Mob3, Off, Mob1
Guild3 - Mob3, Off, Mob1, Mob2
Guild4 - Off, Mob1, Mob2, Mob 3

This way every guild gets a chance to hit every mob on a regular basis, and every guild gets a chance to raid each period. The off is only used if there is more guilds than spawns. This would obviously be open for adjustment based on mob spawn times, missing guilds during their mob spawn, etc. But this could also be a possible solution with some revision. For argument sake, this example assumes mobs rotate on a weekly basis.

Thoughts?
This would remove any competition completely, i would be surprised if anyone wants that. + its not classic at all.
  #3  
Old 04-16-2010, 11:48 AM
Bones Bones is offline
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Quote:
Originally Posted by Nedala [You must be logged in to view images. Log in or Register.]
This would remove any competition completely, i would be surprised if anyone wants that.
I agree, competition is a nice thing to have.
Unfortunately, competition seems to turn into griefing and guild wars, trains (like we have seen a few times already), etc.

Quote:
Originally Posted by Nedala [You must be logged in to view images. Log in or Register.]
+ its not classic at all.
Not true, As i have already stated, our server used a rotation similar to the one he described, and it worked just fine for quite a long time (classic through PoP era), and up until the server merges.

However, we did only have 3 or 4 major raiding guilds on the top end targets.
I can see we are going to have quite a few more than that on this server.
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  #4  
Old 04-16-2010, 11:47 AM
Deric Deric is offline
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Join Date: Oct 2009
Posts: 93
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Quote:
Originally Posted by freezzo [You must be logged in to view images. Log in or Register.]
What about some type of rotation like:

Guild1 - Mob1, Mob2, Mob3, Off
Guild2 - Mob2, Mob3, Off, Mob1
Guild3 - Mob3, Off, Mob1, Mob2
Guild4 - Off, Mob1, Mob2, Mob 3

This way every guild gets a chance to hit every mob on a regular basis, and every guild gets a chance to raid each period. The off is only used if there is more guilds than spawns. This would obviously be open for adjustment based on mob spawn times, missing guilds during their mob spawn, etc. But this could also be a possible solution with some revision. For argument sake, this example assumes mobs rotate on a weekly basis.

Thoughts?
Competition argument aside, the next problem involves the numbers of Guilds that would want to be involved as well as attempting to add new guilds to such a rotation.

Right now there are at least 6 guilds that are claiming to be raid ready. That number is only going to increase more and more.

Asking a Guild to have a chance at a raid mob once every 2-3 weeks or asked to skip their turn to let a new guild into rotation is not a viable long term solution.

~~~~

Even with Sky open in the near future or Kunark months from now is not going to resolve such an issue either despite what people think. The only lull will be that 1-2 weeks while people go from lvl 50-60 and are getting ready to raid the new bosses.
  #5  
Old 04-16-2010, 02:13 PM
Prospect Prospect is offline
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Join Date: Nov 2009
Posts: 46
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Quote:
Originally Posted by freezzo [You must be logged in to view images. Log in or Register.]
What about some type of rotation like:

Guild1 - Mob1, Mob2, Mob3, Off
Guild2 - Mob2, Mob3, Off, Mob1
Guild3 - Mob3, Off, Mob1, Mob2
Guild4 - Off, Mob1, Mob2, Mob 3

This way every guild gets a chance to hit every mob on a regular basis, and every guild gets a chance to raid each period. The off is only used if there is more guilds than spawns. This would obviously be open for adjustment based on mob spawn times, missing guilds during their mob spawn, etc. But this could also be a possible solution with some revision. For argument sake, this example assumes mobs rotate on a weekly basis.

Thoughts?
I like it but i'm sure all the elitist/hardcore lvl 50s would be majorly upset with this limit on total "weekly" raid mob(s) allowed (as we've seen before).
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