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View Poll Results: What class is your main (the character you play the most)
Bard 31 7.01%
Cleric 39 8.82%
Druid 45 10.18%
Enchanter 34 7.69%
Magician 37 8.37%
Monk 28 6.33%
Necromancer 33 7.47%
Paladin 26 5.88%
Ranger 16 3.62%
Rogue 23 5.20%
Shadow Knight 27 6.11%
Shaman 50 11.31%
Warrior 29 6.56%
Wizard 24 5.43%
Voters: 442. You may not vote on this poll

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  #1  
Old 04-16-2010, 09:01 AM
Bones Bones is offline
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As I expected with most Emu servers, more druids than anything.
Still need moar wizards!
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  #2  
Old 04-16-2010, 11:49 AM
teews08 teews08 is offline
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Quote:
Originally Posted by Bones [You must be logged in to view images. Log in or Register.]
As I expected with most Emu servers, more druids than anything.
Still need moar wizards!
Out of curiosity, I'm interested in trying a wizard, but really am scared about going oom after 2 spell casts. Seems like I'd pretty much be medding 24/7 with the exception of casting a spell every 5 mins...(maybe not that long, but be honest with me.) My question is, is it really like this? from 1-50?

p.s. I know there are multiple DD spells that wizards can cast, but lets say the best dmg per mana spell.
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  #3  
Old 04-16-2010, 11:52 AM
Bones Bones is offline
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Quote:
Originally Posted by teews08 [You must be logged in to view images. Log in or Register.]
Out of curiosity, I'm interested in trying a wizard, but really am scared about going oom after 2 spell casts. Seems like I'd pretty much be medding 24/7 with the exception of casting a spell every 5 mins...(maybe not that long, but be honest with me.) My question is, is it really like this? from 1-50?

p.s. I know there are multiple DD spells that wizards can cast, but lets say the best dmg per mana spell.
Honestly not sure, I haven't played one.
But any class will have that issue in the lower levels.
Fortunately you could probably cast only once or twice a fight and still equal or exceed any melee dps (in the lower levels anyways)
Once you get higher like at lvl 50 I think your mana pool will be large enough to cast quite a few nukes.
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Old 04-19-2010, 09:29 AM
Striiker Striiker is offline
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Quote:
Originally Posted by teews08 [You must be logged in to view images. Log in or Register.]
Out of curiosity, I'm interested in trying a wizard, but really am scared about going oom after 2 spell casts. Seems like I'd pretty much be medding 24/7 with the exception of casting a spell every 5 mins...(maybe not that long, but be honest with me.) My question is, is it really like this? from 1-50?

p.s. I know there are multiple DD spells that wizards can cast, but lets say the best dmg per mana spell.
I played a Wizard to 50 on Live during the classic era (Synge on Fennin Ro) before Kunark. You are not OOM after a couple of blasts from your top damage spell. Wizards get a very large mana pool and I believe their spells are much more efficient mana-wise. You will spend a lot of time meditating (let's be clear on that). The day I no longer had to stare at my spell book to meditate was one of the best.. If you are solo, you will experience a lot of downtime meditating. I was able to solo quite well outdoors (provided I had some form of run speed enhancement such as SOW or Jboots). One thing you will discover as a Wizard... Clarity is worse than crack. I became so addicted to clarity that I would bind in a dungeon with my group, do a "/who enchanter 32 50 all", find one near a Wizard port destination, send a tell asking for Clarity and then port out to meet them, sometimes running a zone or two to get to him/her, then gate back to the group. My addiction was so bad that my next character which I made was an enchanter. [You must be logged in to view images. Log in or Register.] (I quickly fell in love with the enchanter for other reasons and it continues to be my preferred class to play.)
In groups, as a wizard, you will be meditating a lot and pop up once the fight has progressed to drop a nuke on the mob and then again towards the end. You also can save the day by chain-nuking when stuff gets bad, quickly dropping those mobs which would otherwise result in a wipe.
Lastly, let's not forget about Evac. I saved the day many times with this great spell.. I hope this helped you out.
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  #5  
Old 04-24-2010, 05:57 AM
stormlord stormlord is offline
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Quote:
Originally Posted by Striiker [You must be logged in to view images. Log in or Register.]
I played a Wizard to 50 on Live during the classic era (Synge on Fennin Ro) before Kunark. You are not OOM after a couple of blasts from your top damage spell. Wizards get a very large mana pool and I believe their spells are much more efficient mana-wise. You will spend a lot of time meditating (let's be clear on that). The day I no longer had to stare at my spell book to meditate was one of the best.. If you are solo, you will experience a lot of downtime meditating. I was able to solo quite well outdoors (provided I had some form of run speed enhancement such as SOW or Jboots). One thing you will discover as a Wizard... Clarity is worse than crack. I became so addicted to clarity that I would bind in a dungeon with my group, do a "/who enchanter 32 50 all", find one near a Wizard port destination, send a tell asking for Clarity and then port out to meet them, sometimes running a zone or two to get to him/her, then gate back to the group. My addiction was so bad that my next character which I made was an enchanter. [You must be logged in to view images. Log in or Register.] (I quickly fell in love with the enchanter for other reasons and it continues to be my preferred class to play.)
In groups, as a wizard, you will be meditating a lot and pop up once the fight has progressed to drop a nuke on the mob and then again towards the end. You also can save the day by chain-nuking when stuff gets bad, quickly dropping those mobs which would otherwise result in a wipe.
Lastly, let's not forget about Evac. I saved the day many times with this great spell.. I hope this helped you out.
True. True. But to save the group by chain nuking you have to play conservatively which usually means sitting down and medding a lot. Right? (at least it's your choice) Melee's don't have this ability until much later when they give us disciplines, but even then it was never comparable to a wizard. I remember playing in crystallos and even with all my discs up i was at best 2x my normal damage - probably 2k dps back then. We had a wizard in our group and with a disc the wizard killed both of the mobs on us (these were heavy hitters) within seconds. It was mighty impressive and I was in awe. But there's an important drawback about chain-nuking. Wizards that're not trigger happy do indeed have this ability, but they might grab aggro. Do you agree?
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