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#1
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Since when do Shadow Knights only lifetap for 45 damage.
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#2
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its a big deal when a paladin can heal 20 times, i just remember it being really bad on vztz. was just curious as to what the deal was
__________________
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#3
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If their mana pool is wrong and it cant be fixed then make their spells cost 5% more then they should to compensate for their innaccurate manapool
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#4
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Nothing to see here, move along.
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#5
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yeah on live didnt seem like a paladin could cast a heal more than 3 or 4 times without going out of mana, will be pretty lame if they have the same manapool as priest classes. the difference between being able to heal 3 - 4 times vs 15 is a huge difference and will completely reposition them in terms of pvp strength.
this issue will be even worse with the expansions as they get stronger heals. | ||
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#7
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Quote:
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#8
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Quote:
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#9
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Quote:
I heard a good solution awhile back where you nerf the mana pool with an invisible charm slot that's always equipped on hybrids. Not sure how hard that would be to code. | |||
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