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#1
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if the primary issue left was stuns (thought it was) and stuns have been toned down as per this patch isn't it largely fixed now?
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#2
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shaman dots were always an issue early on both with RZ and SZ, then people bought cure potions and shamans were just as fucked as druids and necros when it came to dots.
i dont remember hardly ever being tagged with disease dots, ebolt however landed on me a lot with 130 or so pr back then, cant say an exact percent but i would estimate a good 65 - 70% of the time, wasnt an issue though because two potion clicks and your good. if lack of channeling is going to prevent someone from curing grab some horns instead. | ||
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#3
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It's easy for people to say shaman potions nullify shaman and necro dots, but there's not going to be a bazaar for them obviously, and there really was no free market for such things on SZ. They were pretty damn hard to find. You could obviously make a potion crafting mule, but really, most people just don't craft on a PvP server.
You also end up with those fights where some chanter chain spams you with tash over and over and you blow like 10 charges for one fight alone and they're gone. Same story with pumice. I had to cast dispel on myself literally 400 times per day on VZTZ due to all the CC spam. When I played a character that didn't have the spell, it was just a nightmare trying to keep them in supply. Not to mention the whole 0 channeling skill thing for pure melee. Due to all these factors that come together, and their much higher survivability due to healing, I feel Null has pigeon holed any non-retarded melee player into choosing SK, Pal, and Ranger way before warrior, monk, rogue if you actually care about winning. (people like Rexx that just log in to raid on warrior then log out right after do not count) | ||
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Last edited by Nuk3Afr1ca; 11-14-2011 at 02:40 AM..
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#4
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you can recharge 10 packs of pots here for relatively cheap if you dont have a shaman friend/guildmate to make them fresh each time.
not sure what you expect really, the resistance system as it stands is pretty close to classic all the other stuff your taking issue with is just how the game is (lack of see invis items until kunark, blowing charges on tash, monks/rogues not being a good solo class etc) nobody played a monk, rogue or warrior during classic unless they were with a group as those are group dependant classes. seems like what your taking issue with at this point instead of resistances is the game being classic era and those classes having the same shortcomings for the timeframe that they always had. | ||
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#5
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Quote:
If you don't agree about full resist rate increasing exponentially with higher resists, that's only 1 of the issues out of the many you can mark off. Hybrids were already a better choice than pure melee on EQ live usually, so Null has basically completely ignored melee balance, while concentrating on how enjoyable he can make the game for mindless, ice comet spammer, PvP gank squads, who all just plan to 6vs1 zerg anyway. Quote:
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#6
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aye , but beastlord dmg is primarily melee
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#7
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Quote:
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#8
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if you think null hates melee you dont know null beastmaster fo life!
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#9
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Quote:
reveal yourself
__________________
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