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Old 11-12-2011, 05:22 AM
Dfn Dfn is offline
Sarnak


Join Date: Apr 2011
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Originally Posted by Aesop [You must be logged in to view images. Log in or Register.]
Anyhow Null is moving in the right direction, but the resist rates are too common, a 1/20 chance at 120 seems reasonable. We're looking for a casual / semi casual population here not some stupid hardcore fully buffed 24/7 crew.
95% resist for a dwarf paladin with self buff mr and bloodstained mantle, dwarven tunic, skull shape barbute, 2 mr bracers, mr neck, and 20 random mr from rings, legs, arms, back, ears, whatever.

heck, a naked 50 warrior with grm will be almost immune lol.

perspective.

root doesn't even last long when it lands and it can be dispelled. stuns and blind should have a higher resist rate than roots simply because they completely disable you. 1/20 on stuns/blind at 120 mr sounds reasonable. the allowance for root should be a little higher simply because of how easy it breaks and it's going to be dispelled a lot anyways.

people immune to cc 3 days after hitting 50 self buffed, naked with buffs, or whatever. who needs planar gear, bards, kunark gear, velious gear, or anything else when you can be immune to spells a few hours after dinging 50!

i for one like what null has in place at the moment. im going to play regardless of how the system is implemented. if you dont like it dont play, these kids need to stop whining about not playing if the system isnt catered to their exact desire. change your tampon, noone cares
Last edited by Dfn; 11-12-2011 at 05:35 AM..
  #2  
Old 11-12-2011, 12:04 PM
Nuk3Afr1ca Nuk3Afr1ca is offline
Kobold

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Originally Posted by Dfn [You must be logged in to view images. Log in or Register.]
heck, a naked 50 warrior with grm will be almost immune lol.
Since you use the word "immune" as some bullshit propaganda word, like it's a negative thing, lets have a 0% resist rate for the spell blind since being immune to blind is such a bad thing right? How about rogue's instill doubt spell land every time since being immune to that is bad too right?

Then every fight can be determined by sheer luck as people randomly run into walls while being chain rooted, blinded, and stunned. Rogues can just automatically win every fight by spamming instill doubt. Sounds fucking great.

Quote:
Originally Posted by Dfn [You must be logged in to view images. Log in or Register.]
root doesn't even last long when it lands and it can be dispelled.
Nobody gives a fuck about root in a 1vs1. We don't want to play on a forced zerging server where you have to join a group every time you log on or be root/snare spammed to death.
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