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#1
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Altergate was the same way and everybody hated it there too. I think every single player on the forum posted against it. I played a necro and discovered it was more viable to spam root people while pet attacked them then actually cast any dot spells. It was pathetic. Making CC resist rate "slightly higher" than Altergate doesn't cut it, it's still the same lame ass PvP all over again just like every EMU server released so far. It has to resist at least 90% of the time against decently geared melees for the server not to be a CC spam, mongoloid fest. | |||
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#2
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You idiots realize you can easily dispell root and snares as any class rite? It feels you the two of you never played Everquest before in your life or more likely are two baddies who keyboard turn and takes 5 seconds to react to a root/snare. Also the arguments that people on these forums want a system where you have godmode vs Snares/root are totally false as well. The latest poll had over 60%+ voting for the current system compared to a Classic system oh and during that vote snares and roots almost hit like 40-50% at 140 MR, so it seems people actually want a system where spells beside nukes actually work. I understand that unskilled scrubs want a system where every class only got 1-2 spells that they can use but for the players who actually are able to use more keys enjoy having utility spells and CC working. The lamest possible EQ PVP is when you can group 1 bard and then run around for all eternity and never be scared of dying. You could even run into 30 people and poke on them a little and run out without a scratch in the way EQ worked in the past and it's complete bullshit and unbalanced and makes for awful PVP. The funny fact is that I don't really use CC when I pvp and it would only harm myself if it worked. But damn I actually enjoy some challenge and I don't want a dumbed down system where I can escape easily anytime no matter how many people are on me. It's already easy enough with the current system. At the PVP event I had 10+ people on me several times and I wasn't even close to dying once and I would have been even more safe in a Classic system bullshit system. | |||
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#3
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Seriously, you are the worst. If one dev was ever trolled in to listening to you, shame on them. I can't wait for you to /petition an enchanter for mezzing you, or /petitioning a druid for rooting you and running out of range and healing, or basically anything that doesn't work in your fucking favor. You are literally the worst. | |||
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Last edited by juicedsixfo; 11-12-2011 at 06:12 AM..
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#4
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SINCE you challenged me im ready to log on anytime and fight your Warrior in a 1v1 LOL. If get my hp to half as a Warrior in an outdoor zone I wont make a post in this forum for a month. Im ready anytime just log on and ill be there | |||
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#5
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LOL you're the guy that posted this a few days ago..
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#6
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Yes, we all you know you can spam Yonder over and over out in South Karana- welcome to being a Wizard. I'd have no problem smashing you as a Warrior, I wouldn't even need my SK or Shaman (or any class really). My War has 3.3K hp. Meet me in Lguk, Lord Room. You'd go halfway oom before I ate through your diamondskin.
Enjoy your times on beta being a solo "pvp"er. | ||
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#7
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By the way that quote was on my Shaman account with no gear. My warrior has 175mr, 155 cr buffed. I'll be in Lower Guk.
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#8
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I will literally eat your face Lovely.
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#9
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You claim "soloing is bad" then have no problem that some classes don't have their solo ability penalized at all, while others get huge unwarranted nerfs to solo viability. Why should a wizard get to solo but xxxxxxx other class gets their solo ability nerfed? What's your rationalization for that? You have none. Quote:
I don't give a damn what you "claim" Brad Mcquaid said. This is an "EQ EMULATOR" server and if the actual game allowed the majority of classes to solo PvP without being chain CC spammed to death by zergers, then that's the way it should be here. There is no rationalization for nerfing everyone's solo ability while classes like wizard and necro remain basically unaffected due to shadowstep spam. | ||||
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#10
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What you fail to realize is that the single group of "zergers" you are referring to under the original flawed system would be in god mode status and you wouldn't be able to dent them as a solo player even if they allowed you. And if by happenstance one day someone groups with you and decides to go after another group, you may get to experience dancing around for 20 minutes playing grab ass. Null's partials on the spells are a good step in avoiding that scenario. And don't get confused - I'm not advocating for casters vs melee, however for the long term prosperity of the server a community must develop, and that involves balancing around group pvp. Anyways here are some old quotes from the man himself about comparing and discussing everquest mechanics in relation to his project, vanguard. Aradune actively participated on the Fires of Heaven messageboards and irc channel during that era. Aradune: There will be casual, group, and raid areas. The game isn't being designed as a solo game, but at the same time soloing will be possible (although grouping will always, regardless of where you are at, be to your advantage). If I had to choose, it will be more like EQ was -- you could solo, but grouping was always to your advantage. and... MorbidDeath : more or less pvp oriented than EQ? Aradune : morbid: hrm... well, same oriented, BUT we're approaching the design so PvP should be better balanced Aradune : e.g. it's still a PvE focussed game; PvP will most likely be via alternate rules servers Aradune : but, we want PvP to be more fun and be more balanced Aradune : more forethought is going into it The rest of the transcript is here - http://www.fohguild.org/forums/mmorp...yesterday.html Consider Null and company are properly doing what Aradune intended on fixing for the second go around. Designing a fixed pvp rule set with viable long term options. | |||
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