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#201
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With the ways resists keep getting stronger and stronger I should be able to reach godmode status within 2-3 weeks of the launch.
Nukeafrica I don't think anyone gives a flying fuck if you play or not. Also you keep crying about how much damage Ice comets and Ebolts do. How fucking bad of a player are you? If you can't avoid 6+ second spells then you need to step up your game instead of crying like a little bitch. You sound like a bitch that will quit the second something goes against you. Just the prey I like, mark my words. I will make your Red99 experience a living hell and I'm gonna enjoy your tears. Anyway you have to balance the resist system around buffs and bard songs as well Null. Otherwise people will run around in godmode when they have these buffs. The difference between 120 and like 200 shouldn't be big at all if the numbers are that high at 120 MR. | ||
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#202
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Also saying that people should have to Tash/Malo someone to be able to CC them is beyond retarded. The odds of people having access to resist buffs in PVP is like 90%+ especially for melee. No fkin melee runs around alone without a duo partner or a group.
But people having access to tash/malo on the other hand is way way lower and it's something you have to land in the fight, then after you land that you gotta try to hit the CC spells as well. Just simply running away prevents both of those things.. But personally I don't rly care to much if CC spells hit good or bad at 100-130 MR. But for the love of god please please don't raise the % values to much from 100-130 to like 150-200+ cause then the groups with bards will be totally unkillable just like it's been in the past. They already have advantage enough with the superior things a Bard bring like speed, cc, resists etc. Just don't make them godmode... Cause anyone will reach 150-200+ with a buffs/bard. Like the serverwide Test of Tactics 18v18, all 3 groups in each team had a Bard, all groups had access to malo/tash and every debuff in the game. Yet it was almost impossible to kill anyone even if you had a fkin 18 man assist train on 1 guy with all debuffs. Most fights was around 20 minutes inside the Arena and there was between 0 to 3 deaths on average in those 20 minutes. The pvp was basically 36 people running around in circles in godmode status. So if the 18 best people on the server with access to every spell and debuff barely can kill 1 guy. Imagine how unkillable a group of 6 with a bard with decent gear will be here if resists get out of hand like they always have before. This is also what the big guilds want cause they are mostly made of zergs and baddies who rely on being in godmode status to kill anyone. | ||
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#203
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Quote:
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#204
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Quote:
"God mode" would be if you can easily kill an infinite number of people, not being able to run away from a zerg of idiots attempting to chain CC spam you for a free kill, while casting nukes that do 70% of your HP bar, and land for full every time. That's not Everquest, that's Idiotquest. I'm not playing that bullshit. All the actual good players from EQ live that I've talked to feel the exact same way as me about CC spells. From Crazycloud, to Darwoth, to everyone in between. It's always these nobodies like Lovely that keep telling Null how great an idea this is, while all the actual people with any PvP credentials from EQ live tell how him awful it is. Everyone knows it's not balanced unless your goal is to make a "forced zerging" server and make it impossible to solo. Quote:
First of all, EQ live was not a forced grouping game. The majority of people I saw on Sullon Zek solo PvP'd. If you remove the ability to solo, it's not Everquest, period. We're not here to play Lovely's stupid, unbalanced version of EQ. Second of all, Null put the best item in every slot for a monk and only had 40CR/59FR. Calling getting nuked for maximum, 900 damage by every ice comet cast on you "God mode" just makes you look more stupid than words can imagine. | ||||
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#205
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Quote:
Your statement about everyone being "perma-grouped" was completely fictional and made up. Don't post about what PvP balance is when you've never even played on a PvP server. I'm not playing on some bullshit "forced grouping" or "forced zerging" server when soloing is viable in real EQ. Quote:
On a real, pre-PoP, PvP server, not the imaginary server in your head, the amount of bards is so low, that designing the entire resist system specificaly around bards is about the dumbest thing you can possibly do. There was only maybe 2 level 60 bards on the entire evil team pre-luclin (Rodlase and Pino) and like 1 on neuts (Agrul). I don't think the entire good team even had a bard except level 5 Fansy. Trying to claim bards are some enormous PvP factor on a pre-luclin PvP server just makes you look more stupid than words can describe. Even if they show up, WHO CARES, Null already made the direct damage system so nukes always land on them. I'm tired of seeing all these stupid changes to destroy PvP solely in the name of bards, a class that maybe 1% of the population or less plays. | ||||
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#206
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What reassures me is you're able to tweak these numbers and make quick and solid parses to verify your changes. Quote:
PS: If we're able to prove this guy is from an English speaking country can we ban him? Has to be a troll. | ||||
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Last edited by Nirgon; 11-11-2011 at 12:17 PM..
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#207
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You don't seem to understand a single thing I'm saying so it's no point to argue with you. Just because Bards aren't the most played class doesn't mean you can ignore them. Trust me there will be loads of bards due to the fact that everyone knows how powerful they are right now. This is not EQ PVP from 10 years ago when no one had a clue .This is EQ pvp in 2011.
I'm not saying you should balance PVP around BUFFS AND BARDS, but it should be a factor in the decisions you make when you tweak a resist system. Therefor the difference between a MR of 100-120 to 150-200+ shouldn't be that huge or things will get out of control fast. Just adding 1 class into a group shouldn't turn your group from resisting CC 50% to 95%. That is pure unbalance. You, Darwoth and whoever the other randoms are you mentioned just want a system where you can roll in with 6 ppl and be immune to all CC to be able to fight a zerg for example. Darwoth even said so himself in PM's to me. He want a system where a group of a few people can actually fight a huge zerg due to them all being immune to all CC. You can also talk about the old days all you want but it got nothing to do with this server. On this server people are coming prepared. Most people are rolling with a guild or a big group of friends compared to back in the day when 95%+ of all players just started alone on a PVP server. You're delusional if you really think most people will run around alone on this server. I haven't found a single player yet on beta out of like 300+ that's rolling into this server all alone without a guild or several friends. Quote:
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#208
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Make it like it was imo, if something's so powerful, play it. You're right, you don't have to be clueless like 12 years ago.
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#209
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Quote:
If soloing isn't viable, it's not an Everquest emulator server, the end. If I wanted a forced grouping game, I would play DAoC. DAoC has far superior PvP if you want forced grouping/forced zerging. Quote:
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#210
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Root just wasn't something you used on things other than pets after like lvl 40, maybe even 30.
A different example: The mage epic pet was notoriously hard to root and might be one of the most ridiculous things indoors. Am I going to post about nerfing it? No. If it's already strong but too easy to root, yeah, I'm going to post that it needs to be harder to root. People are going to go wild about something like that, tell me its OP and I have no idea what I'm talking about. Whateva. | ||
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