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Old 11-10-2011, 05:10 AM
Null Null is offline
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Originally Posted by Nuk3Afr1ca [You must be logged in to view images. Log in or Register.]
Sure, if you're a level 50 wizard. Then when you ding 51, the new one is probably better for use against all targets. :

Tishan's Discord, Wizard - Level 51

1 : Stun for 5.0* seconds (*some player-cast stuns are capped at 4 seconds)
2 : Decrease Hitpoints by 260
Mana: 130
Sure for Wizards, but how about Paladins and Clerics?
  #2  
Old 11-10-2011, 06:18 AM
Lovely Lovely is offline
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There is a few people crying about stuns but I don't see any proof for their crying. I've tested my two stuns a lot and they are resisting 24/7, does some other stuns have a -MR check or what? If you read the description on the Wizard stuns then it says 5 seconds and 10 second duration and yet they only last 1-1.5 sec and 2-2.5 sec in PVP. What's the problem exactly with other stuns? I've asked about it before but no one can answer beside that "STUNS LANDS TO MUCH"
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  #3  
Old 11-10-2011, 11:49 PM
Nuk3Afr1ca Nuk3Afr1ca is offline
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Originally Posted by Null [You must be logged in to view images. Log in or Register.]
Sure for Wizards, but how about Paladins and Clerics?
Then they load whatever stun is appropriate for whatever MR target they're casting against. If they're grouped, they might use the higher level stun to cast against malo'd/tashed targets. Both spells would still be useful.

You keep overlooking the fact that MR debuffs exist. The resist system needs to be designed around forcing people to use debuff spells to get any CC to land instead of not even bothering. It's dumb when every class in the game is landing CC spells under all conditions.

Magic resist debuff spells should get the 50% PvP server bonus and have CC spells resist much easier against non-debuffed opponents. Tash is 33 x 1.5 under this condition, which is a shit ton.

I'm not even going to bother playing on this server if the crowd control spells exceed anything more than the following:

- Crowd control resist rate capped at 90% for snare and root (not stun), and the cap is achieved by melees wearing only gear and no resist buffs, NOT casters self buffed with MR spells.

MR Resist Rate
-----------------
125 90% capped
100 75
75 50
50 25
25 0%

Let's say you hit the 90% resist rate at 125MR, then get tashed for 33x1.5 (with 50% PvP server debuff bonus). You now only resist 50% of snares and roots. This gives purpose to classes such as enchanters without screwing up the balance of the entire game by having CC spam work against non-debuffed people. Since level 60 shaman malo is 40x1.5, this effectively makes any magic resist up to 185 useful. I don't care if anything over 185MR is redundant, it's necessary for game balance for it to be that way. Few people will even break that in the first place.
Last edited by Nuk3Afr1ca; 11-11-2011 at 12:38 AM..
  #4  
Old 11-11-2011, 12:41 AM
Lazortag Lazortag is offline
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Originally Posted by Nuk3Afr1ca [You must be logged in to view images. Log in or Register.]
I'm not even going to bother playing on this server if ...
OH NO, ANYTHING BUT THAT
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  #5  
Old 11-11-2011, 12:46 AM
Null Null is offline
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I'm not even going to bother playing on this server if the crowd control spells exceed anything more than the following:

- Crowd control resist rate capped at 90% for snare and root (not stun), and the cap is achieved by melees wearing only gear and no resist buffs, NOT casters self buffed with MR spells.

Code:
Snare
150MR	:	86%
175MR	:	90%
200MR	:	93%

Root
150MR	:	80%
175MR	:	85%
200MR	:	88%
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So your feedback is increase the default chance to land a snare/root spell to 10% (up from 5%) and move up snare and root resist by ~2% on average?

Why didn't you just say so wermacht.

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  #6  
Old 11-11-2011, 02:10 AM
Nuk3Afr1ca Nuk3Afr1ca is offline
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Quote:
Originally Posted by Null [You must be logged in to view images. Log in or Register.]
So your feedback is increase the default chance to land a snare/root spell to 10% (up from 5%) and move up snare and root resist by ~2% on average?
Null stop cooking the books, Jesus Christ.

You have the best item in the game in every slot. You even have Plane of Sky quest items listed. So anywhere from 0-1% of the player base will have all those. You can't design a system around 0-1% of the player base. That's completely illogical and I don't consider it a valid example. One of the classes you posted is also a warrior, who receive +25MR bonus.

You could box multiple accounts on VZTZ so items were much easier to get. It only took two people boxing 4 characters to get a Tranix crown. It would probably take like 6 unboxed, level 50's to kill Tranix on EQ live, then all 6 of you have to roll on it.

Probably 1% of the server had that item on Sullon Zek pre-Luclin. NPC's were much easier to kill on VZTZ too, I tanked Innoruk from 80% to 0% while playing a level 50 ranger. It's hard even making an XP group on a real PvP server, let alone a Tranix or planes raid.

So yea, I don't consider a Christmas list of the best items in the game in every slot a valid example. An unbuffed melee in normal gear is a real example and the numbers are as follows:

On the monk, a legit MR value is 103MR : after Removing Tranix crown, replacing sky quest mask with lizardskin mask, removing sky quest shoulder wraps, removing Rakusha cloak, removing Cazic Thule loot bile choker. And that assumes 14MR Jacinth rings are actually common and you're wearing an Advisor Robe instead of Robe of the Lost Circle. If Jacinth rings aren't common, then it's 75. So anywhere from 75 for normal people to 123 for people with Jacinth rings + Tranix Crown and then your FR and CR are both like 25 STILL.

Crowd control resists should be based around 100-125MR, NOT sky quest items.


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Originally Posted by Null [You must be logged in to view images. Log in or Register.]
Like perhaps from 10 minutes to 30 seconds?
30 second snares with 65-74% resist rate against 100 to 125MR is a free kill. Calling that balanced is a joke. I would never play on a server like that. Raising your magic resist that high even leaves your FR/CR at like 25-35 so every ice comet lands for full damage too.

This is a wonderful system if your idea of balance is making naked casters viable and fully geared melees non-viable.
  #7  
Old 11-11-2011, 03:08 AM
Null Null is offline
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Originally Posted by Nuk3Afr1ca [You must be logged in to view images. Log in or Register.]
Null stop cooking the books, Jesus Christ.

and some more crap taking my post way too seriously.
I just really want you to play on the server, so I took your poorly worded opening (that you went back and edited out) as a chance to keep you from rage-quitting the server before it is even released.
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