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  #121  
Old 11-08-2011, 12:30 PM
guineapig guineapig is offline
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Originally Posted by pickled_heretic [You must be logged in to view images. Log in or Register.]
i was wondering who was deleting my posts (no, i actually wasn't).

author credibility is very much relevant to the topic, since people are using original research to verify their claims. how can samoht be shit talking about trivializing raid content if he has never seen the raid scene on p99?

Your post was deleted because instead of adding to the conversation you were openly flaming. This is server chat.

Using a mass group Instaclick trick to kill a raid boss DOES trivialize the content... it's no different than the DA idol raids in Sky many moons ago that were also nerfed. I would question the credibility of somebody who says otherwise.
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Last edited by guineapig; 11-08-2011 at 12:32 PM..
  #122  
Old 11-08-2011, 12:32 PM
EnnoiaII EnnoiaII is offline
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Originally Posted by Hasbinbad [You must be logged in to view images. Log in or Register.]
Like you said, it was the same way on live for years (still is?). Shrug. I think if they thought it was game breaking, they would have fixed it. Some things that were unintended they kept, some they didn't.

I think if individual things show themselves to be game breaking (hoop) then they should be changed. Other than that, leave it alone.
FD splitting, fear kiting, snare kiting, pet pulling (being able to automatically single pull with the level ...51? Shadowknight/Necromancer pet, 'fixed' in PoP), being able to illusion/sit through a door (if you do it right) and a ton of other things were said to be exploits and 'not intended', but most of them were never changed and became basic mechanics of the game.
  #123  
Old 11-08-2011, 12:37 PM
Samoht Samoht is offline
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Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
it's no different than the DA idol raids in Sky many moons ago that were also nerfed.
And I hear that using them in The Hole is fixed now, too.

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Originally Posted by EnnoiaII [You must be logged in to view images. Log in or Register.]
but most of them were never changed and became basic mechanics of the game.
They were so small that they weren't game breaking. Just like a lot of the recharges. The hoop was, so it was nerfed.
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  #124  
Old 11-08-2011, 12:39 PM
pickled_heretic pickled_heretic is offline
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Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
Your post was deleted because instead of adding to the conversation you were openly flaming. This is server chat.

Using a mass group Instaclick trick to kill a raid boss DOES trivialize the content... it's no different than the DA idol raids in Sky many moons ago that were also nerfed. I would question the credibility of somebody who says otherwise.
find the flame in this sentence:

Quote:
You do not have a character over lvl 40, and you have not raided on p99.
now for some unmoderated flame by samoht, in this thread:
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Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
You sound like someone who was butt-hurt by the change.
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Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
If you think it's too hard to get 26 people with the same goals and the same guild tag together for a raid, then you need to be playing WoW, son.
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Oh, is this a conspiracy theorist thread now?
Last edited by pickled_heretic; 11-08-2011 at 12:46 PM..
  #125  
Old 11-08-2011, 12:49 PM
EnnoiaII EnnoiaII is offline
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Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
Your post was deleted because instead of adding to the conversation you were openly flaming. This is server chat.

Using a mass group Instaclick trick to kill a raid boss DOES trivialize the content... it's no different than the DA idol raids in Sky many moons ago that were also nerfed. I would question the credibility of somebody who says otherwise.
The game is 12 years old. Obviously people are going to know all sorts of tricks and tactics that either were very secret or just plain weren't around when the content was fresh and new. How many people do you think, the first time they went to kill Nagafen, realized they needed resist gear? Or that Cazic Thule would randomly start hitting people with Cazic Touch if he got aggroed, or that the entire zone comes to aid him? Even if the Hoop nerf took 5 minutes of code changing, that 5 minutes could have been spent on something that would be beneficial to EVERYONE, not detrimental to 2 groups of people who are going to kill Trakanon ANYWAY, this just lets them get to sleep a little sooner. Content gets trivialized with time, it's just how MMOs work. The longer a game is around, the easier things get, whether it's figuring out some tricks over time or just realizing throwing countless bodies at something will kill it.
  #126  
Old 11-08-2011, 12:51 PM
Nirgon Nirgon is offline
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Originally Posted by guineapig [You must be logged in to view images. Log in or Register.]
Your post was deleted because instead of adding to the conversation you were openly flaming. This is server chat.

Using a mass group Instaclick trick to kill a raid boss DOES trivialize the content... it's no different than the DA idol raids in Sky many moons ago that were also nerfed. I would question the credibility of somebody who says otherwise.
Making it so vendors accept items with various numbers of charges and list them separately is step 1. Keeping the Ivandyr hoop at an insane cost to recharge is step 2. Fixing lifetaps on raid mobs step 3. Solved imo.

I'm not up in here to hurt a guild using these mechanics, nor am I on the other side trying to ninja troll that glaring exploits should be kept classic. I just think its pretty messed up that SKs, necros and people using life tap weapons can't enjoy their benefits on raid mobs. I hate to see 2 classes that cast life tap hurt so badly because of an exploit like this.

Can the hoop proc and the regular spell line be put on different resist checks?
  #127  
Old 11-08-2011, 12:52 PM
guineapig guineapig is offline
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Originally Posted by EnnoiaII [You must be logged in to view images. Log in or Register.]
Even if the Hoop nerf took 5 minutes of code changing, that 5 minutes could have been spent on something that would be beneficial to EVERYONE, not detrimental to 2 groups of people who are going to kill Trakanon ANYWAY, this just lets them get to sleep a little sooner.

By your argument then why is this even an issue?
It only took 5 minutes to fix?
The 2 groups of people can kill the target anyway?
What's the problem?
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  #128  
Old 11-08-2011, 12:54 PM
Nirgon Nirgon is offline
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Problem is the hoop should be hurt not necros, sks and life tap proc weapons. I'm legit trying'ta be positive here.
  #129  
Old 11-08-2011, 12:55 PM
Samoht Samoht is offline
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Originally Posted by EnnoiaII [You must be logged in to view images. Log in or Register.]
not detrimental to 2 groups of people who are going to kill Trakanon ANYWAY
Trakanon is just one example of when it could get used. I used it because it is the premier raid target of the expansion until VP is released, and because he has a known health pool (32k HP). The hoop actually trivializes all current and future raids, not just Trakanon.
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Also its pretty hard not to post after you.. not because you have a stimulating(sic), but because you are constantly patrolling RnF and filling it with your spam.
  #130  
Old 11-08-2011, 12:55 PM
Nirgon Nirgon is offline
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The above is true, but life taps in general should not be hurt, just the hoop.
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