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  #1  
Old 11-08-2011, 01:52 AM
Crazerous Crazerous is offline
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Originally Posted by Smedy [You must be logged in to view images. Log in or Register.]
Well, the problem with stun is the duration, however the user of stun usually don't want the duration, he wants the interrupt portion.

So crank up the reduction of time stunned, yet keep the stun resist at what you have it, and you'll be fine.

Stun is nice to have as a strategic interrupt of spell casting, but clearly OP if can be used as a stunlock/mez.

Dont make a perfectly fine line of spells useless, make them count in pvp for interrupting.
what the hell are you talking about?? make it as close to classic as possible. stuns should be flat out resisted 90% of the time or more when u get to 150MR....lets not customize and make them almost unresistable but shorter and longer casts or w.e the fuck.
  #2  
Old 11-08-2011, 07:44 AM
Smedy Smedy is offline
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Quote:
Originally Posted by Crazerous [You must be logged in to view images. Log in or Register.]
what the hell are you talking about?? make it as close to classic as possible. stuns should be flat out resisted 90% of the time or more when u get to 150MR....lets not customize and make them almost unresistable but shorter and longer casts or w.e the fuck.
what the fuck

i said decrease the duration it stuns and keep it the way it is, how it 60% resist at 150 mr unresistable to you you fuck, and if it only stuns you for a brief moment, how is it op? it can only be used to interrupt a spell nothing more.

but for the sake of it ill modify nulls list to what i think is ok.

Stun (True Stun, not Mez)
Resist : Chance to Resist : Average Duration
25MR : 25% : 100%
50MR : 45% : 90%
75MR : 50% : 79%
100MR : 60% : 50%
125MR : 65% : 40%
150MR : 70% : 35%
175MR : 77% : 30%
200MR : 83% : 25%
250MR : 85% : 20%
300MR : 90% : 15%
350MR+ : 95% : 10%

do whatever you want tbh i dont give a shit, either way null does it there will be complaints, cause you know why? it's fucking random, meaning your sore ass can still be rooted 10 times in a row with a 99% resist rate.
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  #3  
Old 11-08-2011, 07:48 AM
Jirr Jirr is offline
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Quote:
Originally Posted by Smedy [You must be logged in to view images. Log in or Register.]
what the fuck

i said decrease the duration it stuns and keep it the way it is, how it 60% resist at 150 mr unresistable to you you fuck, and if it only stuns you for a brief moment, how is it op? it can only be used to interrupt a spell nothing more.

but for the sake of it ill modify nulls list to what i think is ok.

Stun (True Stun, not Mez)
Resist : Chance to Resist : Average Duration
25MR : 25% : 100%
50MR : 45% : 90%
75MR : 50% : 79%
100MR : 60% : 50%
125MR : 65% : 40%
150MR : 70% : 35%
175MR : 77% : 30%
200MR : 83% : 25%
250MR : 85% : 20%
300MR : 90% : 15%
350MR+ : 95% : 10%

do whatever you want tbh i dont give a shit, either way null does it there will be complaints, cause you know why? it's fucking random, meaning your sore ass can still be rooted 10 times in a row with a 99% resist rate.

The main use of stun in large scale pvp is to interrupt selos. Smedy, your table could make stun useless on a bard in kunark era gear maybe even classic.
  #4  
Old 11-08-2011, 07:55 AM
Lovely Lovely is offline
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What stuns is it that people are whining about exactly? Because it definitely can't be Wizard stuns.

Both Wizard stuns have really long cooldowns and the 50 mana stun last for 1.5 second max and the 200 mana stun last for 2.5 seconds max. Even with a fkin 200 mana stun people have time to run out of range if you try to land a big nuke after it. This is when not resisting.. Then add a like 65%+ resist chance on anyone with decent MR.

What are the stuns that last long?
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  #5  
Old 11-08-2011, 09:41 AM
Kringe Kringe is offline
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Quote:
Originally Posted by Smedy [You must be logged in to view images. Log in or Register.]
what the fuck

i said decrease the duration it stuns and keep it the way it is, how it 60% resist at 150 mr unresistable to you you fuck, and if it only stuns you for a brief moment, how is it op? it can only be used to interrupt a spell nothing more.

but for the sake of it ill modify nulls list to what i think is ok.

Stun (True Stun, not Mez)
Resist : Chance to Resist : Average Duration
25MR : 25% : 100%
50MR : 45% : 90%
75MR : 50% : 79%
100MR : 60% : 50%
125MR : 65% : 40%
150MR : 70% : 35%
175MR : 77% : 30%
200MR : 83% : 25%
250MR : 85% : 20%
300MR : 90% : 15%
350MR+ : 95% : 10%

do whatever you want tbh i dont give a shit, either way null does it there will be complaints, cause you know why? it's fucking random, meaning your sore ass can still be rooted 10 times in a row with a 99% resist rate.
Smedy is obviously trolling, just look at his screenshots where he is laughing his ass off when him and Last Stun Locked Rexx on 2 paladins as a fully geared Kunark warrior..


Clerics get 4 stuns - in Classic
Pallys 2
1 cleric and a pally can literally stunlock a raid geared warrior without him moving, is pretty lols..... Throw in the fact of multiple clerics/ or pallys and pvp will get dumbed down to ridiculous amounts...
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The reason they were given lures was because high resists routinely countered wizards in PvP.
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Originally Posted by inimegalg View Post
kringe always come up big.. thanks bro

wish we were guilded together n pvping but i think selena/keto carrying over some shit that happened in WoW and black listed me from holocaust
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you are a prized screenshot my friend, you arent the type to just sit around afk and let it happen'
Last edited by Kringe; 11-08-2011 at 09:49 AM..
  #6  
Old 11-08-2011, 09:45 AM
Tamiah2011 Tamiah2011 is offline
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Quote:
Originally Posted by Kringe [You must be logged in to view images. Log in or Register.]
Smedy is obviously trolling, just look at his screen shots, where he is laughing his ass off him and Last Stun Locked Rexx on 2 paladins as a fully geared Kunark warrior..


Clerics get 4 stuns - in Classic
Pallys 2
1 cleric and a pally can literally stunlock a raid geared warrior without him moving, is pretty lols..... Throw in the fact of multiple clerics/ or pallys and pvp will get dumbed down to ridiculous amounts...
It has always been this way from the beging of EQ, Warriors have always been the ugly step child, things change for warriors around Kunark and they become beasts.
  #7  
Old 11-08-2011, 09:48 AM
Rust1d? Rust1d? is offline
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I played a warrior on early live (1999) and they sucked bad. They are not supposed to be good in classic. Although they should have been better but the devs at the time nerfed everyone else instead of buffing the warrior.
  #8  
Old 11-08-2011, 09:58 AM
Amuk Amuk is offline
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Quote:
Originally Posted by Rust1d? [You must be logged in to view images. Log in or Register.]
I played a warrior on early live (1999) and they sucked bad. They are not supposed to be good in classic. Although they should have been better but the devs at the time nerfed everyone else instead of buffing the warrior.
You suck period though. PS he's refering to MR and stuns landing - not how good warriors are.

Rust1d and Tamiah on one page this is fucking retarded, the people arguing against Kringe is just unreal, and it makes it looks like there's a difference of opinion when anyone who has played live would know those spells shouldn't be landing heh.
  #9  
Old 11-08-2011, 10:03 AM
Tamiah2011 Tamiah2011 is offline
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Quote:
Originally Posted by Amuk [You must be logged in to view images. Log in or Register.]
You suck period though. PS he's refering to MR and stuns landing - not how good warriors are.

Rust1d and Tamiah on one page this is fucking retarded, the people arguing against Kringe is just unreal, and it makes it looks like there's a difference of opinion when anyone who has played live would know those spells shouldn't be landing heh.
dude, its alwayyyys been this way since day one of EQ.Warrior have always gotten owned pvp 1v1 they are group based..
  #10  
Old 11-08-2011, 09:55 AM
Kringe Kringe is offline
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Quote:
Originally Posted by Tamiah2011 [You must be logged in to view images. Log in or Register.]
It has always been this way from the beging of EQ, Warriors have always been the ugly step child, things change for warriors around Kunark and they become beasts.
Are you literally that retarded???

How does this have ANYTHING to do with warriors??? Warriors are only being used in examples because they have the highest possible MR... It has NOTHING to do with how good/bad they are.... JFC people are stupid as fuck...

Take a warrior out of the equation...... for lack of a better term..

1 Cleric has access to 4 Seperate Stuns in Classic
1 Paladin has access to 2 Stuns -
Thats just 2 classes.... Do you want to be fully Raid geared on your Monk/caster/Hybrid/Etc... And literally NEVER be able to move in PVP because 1 or 2 clerics locked you down completely with 1.5-2 sec cast stuns/ being rotated focus fired???
Its literally the dumbest thing ever... But I mean if thats what it is then so be it lol...
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Quote:
Originally Posted by Bockscar View Post
The reason they were given lures was because high resists routinely countered wizards in PvP.
Quote:
Originally Posted by inimegalg View Post
kringe always come up big.. thanks bro

wish we were guilded together n pvping but i think selena/keto carrying over some shit that happened in WoW and black listed me from holocaust
Quote:
Originally Posted by Herb9 View Post
you are a prized screenshot my friend, you arent the type to just sit around afk and let it happen'
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