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#1
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So crank up the reduction of time stunned, yet keep the stun resist at what you have it, and you'll be fine. Stun is nice to have as a strategic interrupt of spell casting, but clearly OP if can be used as a stunlock/mez. Dont make a perfectly fine line of spells useless, make them count in pvp for interrupting.
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Wipe it clean. | ||||
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Last edited by Smedy; 11-07-2011 at 11:44 PM..
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#2
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From a melee perspective:
Root/Snare >>>>>>>>>>>>>>>>> Stun A lot of class stuns are on long cooldowns too (Wizards). You can't spam those endlessly like you can with Root, and you're looking at a few seconds duration max versus up to 10 minutes ensnared. | ||
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#3
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#4
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i said decrease the duration it stuns and keep it the way it is, how it 60% resist at 150 mr unresistable to you you fuck, and if it only stuns you for a brief moment, how is it op? it can only be used to interrupt a spell nothing more. but for the sake of it ill modify nulls list to what i think is ok. Stun (True Stun, not Mez) Resist : Chance to Resist : Average Duration 25MR : 25% : 100% 50MR : 45% : 90% 75MR : 50% : 79% 100MR : 60% : 50% 125MR : 65% : 40% 150MR : 70% : 35% 175MR : 77% : 30% 200MR : 83% : 25% 250MR : 85% : 20% 300MR : 90% : 15% 350MR+ : 95% : 10% do whatever you want tbh i dont give a shit, either way null does it there will be complaints, cause you know why? it's fucking random, meaning your sore ass can still be rooted 10 times in a row with a 99% resist rate.
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Wipe it clean. | ||||
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#5
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The main use of stun in large scale pvp is to interrupt selos. Smedy, your table could make stun useless on a bard in kunark era gear maybe even classic. | |||
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#6
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What stuns is it that people are whining about exactly? Because it definitely can't be Wizard stuns.
Both Wizard stuns have really long cooldowns and the 50 mana stun last for 1.5 second max and the 200 mana stun last for 2.5 seconds max. Even with a fkin 200 mana stun people have time to run out of range if you try to land a big nuke after it. This is when not resisting.. Then add a like 65%+ resist chance on anyone with decent MR. What are the stuns that last long? | ||
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#7
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Clerics get 4 stuns - in Classic Pallys 2 1 cleric and a pally can literally stunlock a raid geared warrior without him moving, is pretty lols..... Throw in the fact of multiple clerics/ or pallys and pvp will get dumbed down to ridiculous amounts...
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Last edited by Kringe; 11-08-2011 at 09:49 AM..
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#8
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#9
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I played a warrior on early live (1999) and they sucked bad. They are not supposed to be good in classic. Although they should have been better but the devs at the time nerfed everyone else instead of buffing the warrior.
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#10
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Rust1d and Tamiah on one page this is fucking retarded, the people arguing against Kringe is just unreal, and it makes it looks like there's a difference of opinion when anyone who has played live would know those spells shouldn't be landing heh. | |||
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