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  #1  
Old 11-07-2011, 10:08 PM
deramius deramius is offline
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Don't forget that part of the fun of "recreating classic" is having fun playing with overpowered tricks that were later removed from the game.
  #2  
Old 11-07-2011, 10:24 PM
Brinkman Brinkman is offline
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Originally Posted by deramius [You must be logged in to view images. Log in or Register.]
Don't forget that part of the fun of "recreating classic" is having fun playing with overpowered tricks that were later removed from the game.
Im with you there, but once they mess with a few items, they are all open to debate.
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Old 11-08-2011, 03:17 AM
Murphy Murphy is offline
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Originally Posted by Brinkman [You must be logged in to view images. Log in or Register.]
Im with you there, but once they mess with a few items, they are all open to debate.
A few items being one item that only affects guilds that used them to down dragons with a less than optimal raid force composition? The poor raiders! how will they ever beat the monster now.
  #4  
Old 11-08-2011, 07:14 AM
Lovely Lovely is offline
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The EQ team knew about recharging for several years and never did anything about it at that time. They were 100% aware of it, they even helped guilds recharge items at the server wide test of tactics 18v18.

I find this issue pretty simple. If the Devs feel that recharging a certain item is to overpowered then they change that certain item instead of messing with the whole system just like they did with Ivandyr's Hoop.

Items with charges is one of my favorite things in EQ. It's an awesome time sink that make the game a lot more flexible and enjoyable.
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exploit - is the code word for they outleveled me and are now outfarming me
  #5  
Old 11-08-2011, 09:33 AM
skorge skorge is offline
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Originally Posted by Lovely [You must be logged in to view images. Log in or Register.]
The EQ team knew about recharging for several years and never did anything about it at that time. They were 100% aware of it, they even helped guilds recharge items at the server wide test of tactics 18v18.

I find this issue pretty simple. If the Devs feel that recharging a certain item is to overpowered then they change that certain item instead of messing with the whole system just like they did with Ivandyr's Hoop.

Items with charges is one of my favorite things in EQ. It's an awesome time sink that make the game a lot more flexible and enjoyable.
The question is why did P99 mess with the hoop then? They should have NEVER messed with the hoop and lifetap resists. Period. That was a non-classic move. Guilds used the same strategy back in 99/00 on Live. To people who do not think so, you must be smoking something. On Live the hoop was much rarer, but it was obtainable for only 5-6k on most servers. To the guy who said show me proof. How about you show us proof otherwise?

Hell, go check out Fires of Heaven. They dinged a warrior (take a guess who) 1-50 in 12 hours a few months after the server went live in 99. I'm sure if they figured out how to ding a warrior to 50 in half a day, when it took 99.9% of the remaining server 6 months, they surely knew about the Ivandrys Hoop (this is just one example).
Last edited by skorge; 11-08-2011 at 09:40 AM..
  #6  
Old 11-08-2011, 10:12 AM
Uaellaen Uaellaen is offline
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Quote:
Originally Posted by skorge [You must be logged in to view images. Log in or Register.]
The question is why did P99 mess with the hoop then? They should have NEVER messed with the hoop and lifetap resists. Period. That was a non-classic move. Guilds used the same strategy back in 99/00 on Live. To people who do not think so, you must be smoking something. On Live the hoop was much rarer, but it was obtainable for only 5-6k on most servers. To the guy who said show me proof. How about you show us proof otherwise?

Hell, go check out Fires of Heaven. They dinged a warrior (take a guess who) 1-50 in 12 hours a few months after the server went live in 99. I'm sure if they figured out how to ding a warrior to 50 in half a day, when it took 99.9% of the remaining server 6 months, they surely knew about the Ivandrys Hoop (this is just one example).
omg i totaly neglected that LOL ...

dude PLing a warrior from 1-50 in 1 day is piss easy, on live i got a chanter from 1~46 in 8 hours during velious ...

PLing a warrior from 1-50 in classic is even easier if you have access to a red / white dragon tooth (like FoH definatly did) and a cleric, mage, druid, chanter etc. behind you to buff the fuck out of you ... 3 ~4 people can easily PL any class from 1~50 in less then 24 hours playtime ...
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  #7  
Old 11-08-2011, 10:19 AM
Samoht Samoht is offline
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Originally Posted by skorge [You must be logged in to view images. Log in or Register.]
The question is why did P99 mess with the hoop then? They should have NEVER messed with the hoop and lifetap resists. Period. That was a non-classic move.
This guy keeps saying the same thing over and over despite being given an answer that couldn't be more clear, and yet I get called the troll. It's laughable that people can be this ignorant on the Internet, but the ones with clear and concise logic backed by facts are the ones that are ridiculed.

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Originally Posted by skorge [You must be logged in to view images. Log in or Register.]
Guilds used the same strategy back in 99/00 on Live. To people who do not think so, you must be smoking something. On Live the hoop was much rarer, but it was obtainable for only 5-6k on most servers. To the guy who said show me proof. How about you show us proof otherwise?
The onus is on you to prove it's wrong. You have to make a case for the change, not the other way around.

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Originally Posted by skorge [You must be logged in to view images. Log in or Register.]
Hell, go check out Fires of Heaven. They dinged a warrior (take a guess who) 1-50 in 12 hours a few months after the server went live in 99. I'm sure if they figured out how to ding a warrior to 50 in half a day, when it took 99.9% of the remaining server 6 months, they surely knew about the Ivandrys Hoop (this is just one example).
Irrelevant. Now you sound like the troll who brought up the Trakanon success rates since the hoop nerf. Who cares? This is about hoops, not group power leveling. "A few months after" what? A few months after they already had a few level 50 druids and clerics and shamans and enchanters and monks and SKs and necros and a big enough force to keep him logged in and leveling 24/7? I'm not impressed. Sounds to me like it's working as intended. Also, your link goes to their main guild page, so you haven't even proved it happened. I could easily say they downed Naggy within 5 minutes of the servers launching in 1999, give you a link to Google, and tell you to look it up yourself, but does that make it any more true than you providing random statistics that they can PL someone to 50 in 12 hours?

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Originally Posted by Uaellaen [You must be logged in to view images. Log in or Register.]
dude PLing a warrior from 1-50 in 1 day is piss easy, on live i got a chanter from 1~46 in 8 hours during velious ...

PLing a warrior from 1-50 in classic is even easier if you have access to a red / white dragon tooth (like FoH definatly did) and a cleric, mage, druid, chanter etc. behind you to buff the fuck out of you ... 3 ~4 people can easily PL any class from 1~50 in less then 24 hours playtime ...
Exactly.
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  #8  
Old 11-08-2011, 09:42 AM
Tamiah2011 Tamiah2011 is offline
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get rid of all clicky items, most are just exploits and game would be fine without them, I will follow whatever guide line R99 staff decides and live with them.
  #9  
Old 11-08-2011, 09:52 AM
Murphy Murphy is offline
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Originally Posted by Tamiah2011 [You must be logged in to view images. Log in or Register.]
get rid of all clicky items, most are just exploits and game would be fine without them, I will follow whatever guide line R99 staff decides and live with them.
I think you need to exit stage WoW.
  #10  
Old 11-08-2011, 09:53 AM
Tamiah2011 Tamiah2011 is offline
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Originally Posted by Murphy [You must be logged in to view images. Log in or Register.]
I think you need to exit stage WoW.
WOW, would hate for EQ to be fair and balanced..
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