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#1
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Hi all
Brand new here and tbh I've been waiting for something like this server since about 2005 -_- I played mainly a monk, ranger and partially bard in EQ. I'm curious as to when Kunark will be unlocked? I will most likely save my monk until then. In the mean time what is the population like? I'm in Australia so my play times would be off-peak for most of you. I was tossing up between a bard (songs, support class) and a shadow knight (tanking). Are bards or shadow knights in higher demand? Maybe a warrior? | ||
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#2
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Quote:
Everyone loves SK's on this server--sans raidguilds, of course--but I guess that's always been the case for hybrids. I know in IB it's funny--some nights we don't have a single paladin / sk / necro and...well, no one seems to notice because the wizards/mages/rogues/chanters showed up :P To all making new characters here: Realize that 50 groups RAAAARELY happen, due to the loot camps being soloable by classes (enchanters, mages, and necros in lguk). If you have some pre-requisite skill and can stand being scum til 29, people love 29+ enchanters ;P--otherwise, go mage if you want to farm at 50. | |||
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#3
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Quote:
Keep in mind that Warriors, generally, WILL get decked out in Raid Gear as soon as they are 46+. This is basically true of ANY/ALL tanks who prove to a Guild that they are worth gearing up. Once Kunark opens, Warriors will be the tank of choice for raids, hands-down with their Defensive Discipline. I would still give the edge to SKs in terms of a XP GROUP tank (for their greater ability to hold aggro.) And I'd give an even bigger edge to PALADINS as an XP GROUP tank because they bring so much more to a group than just aggro. Bottom line though, you WILL have a rough go if you play a Warrior -- until you reach lvl 40 or so and have some decent aggro weapons. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Wizards are VERY under-represented on this server.....as has already been stated, they suffer from the need to med more frequently than just about any class. Unfortunately when a Wizzy goes OOM, he no longer offers ANYTHING to the group. Unlike a Mage or Necro who's pet will still be DPSing after they've gone OOM. THAT being said Wizzies DO offer the fastest burst DPS available -- and with a good tank, this can literally be a GROUP-SAVER on a bad pull, or when the healers are OOM etc. A well-played Wizzy is ALWAYS welcome in any of my groups. The release of the KUNARK EXPANSION is also a huge boost to Wizards...in fact Wizzies begin to outshine Necros/Mages at this point (IMO.) On raids pets will be unreliable at best -- many guilds wont even allow for the use of pets on raids due to this fact. Additionally, Necro/Mage nukes and DOTs become very ineffective on raids starting in Kunark. The same is true of Enchanter nukes starting during the classic era. Wizzies however, get their low-resist Lure line of spells....which will land on just about any raid target in Kunark (and most in Velious as well.) At this point you won't have to worry about going OOM either -- those useless Mages will be summoning you mana-rods, and you should always have clarity on during raids. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ As for all the Druid hate I don't really understand it. Druids are the game's TRUE hybrids afterall. A Druid is welcome in any of my groups thats for sure -- no other class can match their ability to be a DPSer one second, a healer the next second AND STILL offer the group some minor CC with roots / snares. Sure there are TONS of them on the server currently, so bear that in mind. The large number of Druids means that getting raid gear will take substantially longer than many other classes. THIS IS ALSO TRUE OF MAGICIANS, NECROMANCERS AND ENCHANTERS. IF you' | |||
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Last edited by KilyenaMage; 04-15-2010 at 05:10 PM..
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