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Old 11-07-2011, 05:23 PM
Nirgon Nirgon is offline
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Yeah, stun and whirl... blind might need a look / I have to think more :P.

That up there is what we've needed sir.
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Old 11-07-2011, 05:32 PM
Not_Kazowi Not_Kazowi is offline
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stun resistance is way too low, at 100MR it should be like 85% chance to resist
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Old 11-07-2011, 05:34 PM
Null Null is offline
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Quote:
Originally Posted by Not_Kazowi [You must be logged in to view images. Log in or Register.]
stun resistance is way too low, at 100MR it should be like 85% chance to resist
Is stun more or less detrimental than root or snare in your eyes?
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Old 11-07-2011, 05:39 PM
Kringe Kringe is offline
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Originally Posted by Null [You must be logged in to view images. Log in or Register.]
Is stun more or less detrimental than root or snare in your eyes?

Stun can/is more detrimental than root/snare 100%... I can pummice/golem wand whatever absolutely necessary to get rid of root/snare if need be... But Stun, there is no way out.. Your flat out stuck there, with hybrids manapool etc.. Chain stunning/lock downs will be so much QQ, even on the best/top end geared warriors with those variables in place.
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The reason they were given lures was because high resists routinely countered wizards in PvP.
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kringe always come up big.. thanks bro

wish we were guilded together n pvping but i think selena/keto carrying over some shit that happened in WoW and black listed me from holocaust
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Old 11-07-2011, 11:42 PM
Smedy Smedy is offline
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Quote:
Originally Posted by Null [You must be logged in to view images. Log in or Register.]
Is stun more or less detrimental than root or snare in your eyes?
Well, the problem with stun is the duration, however the user of stun usually don't want the duration, he wants the interrupt portion.

So crank up the reduction of time stunned, yet keep the stun resist at what you have it, and you'll be fine.

Stun is nice to have as a strategic interrupt of spell casting, but clearly OP if can be used as a stunlock/mez.

Dont make a perfectly fine line of spells useless, make them count in pvp for interrupting.
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Old 11-07-2011, 11:48 PM
SearyxTZ SearyxTZ is offline
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From a melee perspective:



Root/Snare >>>>>>>>>>>>>>>>> Stun



A lot of class stuns are on long cooldowns too (Wizards). You can't spam those endlessly like you can with Root, and you're looking at a few seconds duration max versus up to 10 minutes ensnared.
  #7  
Old 11-08-2011, 01:52 AM
Crazerous Crazerous is offline
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Quote:
Originally Posted by Smedy [You must be logged in to view images. Log in or Register.]
Well, the problem with stun is the duration, however the user of stun usually don't want the duration, he wants the interrupt portion.

So crank up the reduction of time stunned, yet keep the stun resist at what you have it, and you'll be fine.

Stun is nice to have as a strategic interrupt of spell casting, but clearly OP if can be used as a stunlock/mez.

Dont make a perfectly fine line of spells useless, make them count in pvp for interrupting.
what the hell are you talking about?? make it as close to classic as possible. stuns should be flat out resisted 90% of the time or more when u get to 150MR....lets not customize and make them almost unresistable but shorter and longer casts or w.e the fuck.
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Old 11-08-2011, 07:44 AM
Smedy Smedy is offline
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Originally Posted by Crazerous [You must be logged in to view images. Log in or Register.]
what the hell are you talking about?? make it as close to classic as possible. stuns should be flat out resisted 90% of the time or more when u get to 150MR....lets not customize and make them almost unresistable but shorter and longer casts or w.e the fuck.
what the fuck

i said decrease the duration it stuns and keep it the way it is, how it 60% resist at 150 mr unresistable to you you fuck, and if it only stuns you for a brief moment, how is it op? it can only be used to interrupt a spell nothing more.

but for the sake of it ill modify nulls list to what i think is ok.

Stun (True Stun, not Mez)
Resist : Chance to Resist : Average Duration
25MR : 25% : 100%
50MR : 45% : 90%
75MR : 50% : 79%
100MR : 60% : 50%
125MR : 65% : 40%
150MR : 70% : 35%
175MR : 77% : 30%
200MR : 83% : 25%
250MR : 85% : 20%
300MR : 90% : 15%
350MR+ : 95% : 10%

do whatever you want tbh i dont give a shit, either way null does it there will be complaints, cause you know why? it's fucking random, meaning your sore ass can still be rooted 10 times in a row with a 99% resist rate.
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  #9  
Old 11-08-2011, 07:48 AM
Jirr Jirr is offline
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Quote:
Originally Posted by Smedy [You must be logged in to view images. Log in or Register.]
what the fuck

i said decrease the duration it stuns and keep it the way it is, how it 60% resist at 150 mr unresistable to you you fuck, and if it only stuns you for a brief moment, how is it op? it can only be used to interrupt a spell nothing more.

but for the sake of it ill modify nulls list to what i think is ok.

Stun (True Stun, not Mez)
Resist : Chance to Resist : Average Duration
25MR : 25% : 100%
50MR : 45% : 90%
75MR : 50% : 79%
100MR : 60% : 50%
125MR : 65% : 40%
150MR : 70% : 35%
175MR : 77% : 30%
200MR : 83% : 25%
250MR : 85% : 20%
300MR : 90% : 15%
350MR+ : 95% : 10%

do whatever you want tbh i dont give a shit, either way null does it there will be complaints, cause you know why? it's fucking random, meaning your sore ass can still be rooted 10 times in a row with a 99% resist rate.

The main use of stun in large scale pvp is to interrupt selos. Smedy, your table could make stun useless on a bard in kunark era gear maybe even classic.
  #10  
Old 11-08-2011, 07:55 AM
Lovely Lovely is offline
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What stuns is it that people are whining about exactly? Because it definitely can't be Wizard stuns.

Both Wizard stuns have really long cooldowns and the 50 mana stun last for 1.5 second max and the 200 mana stun last for 2.5 seconds max. Even with a fkin 200 mana stun people have time to run out of range if you try to land a big nuke after it. This is when not resisting.. Then add a like 65%+ resist chance on anyone with decent MR.

What are the stuns that last long?
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