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Old 11-04-2011, 01:55 PM
Daldaen Daldaen is offline
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Marauders plow both of those units pretty well. A Marauder / Medivac / Viking force would own that pretty hard.
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Old 11-04-2011, 02:06 PM
pickled_heretic pickled_heretic is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Marauders plow both of those units pretty well. A Marauder / Medivac / Viking force would own that pretty hard.
of course now we're opening up metagame discussions. I'M NOT SAYING THIS COMPOSITION IS UNCOUNTERABLE.

you would think that marauders would beat this since they counter each unit seperately. however, marauders don't really beat this composition straight up, the aoe damage is just too strong if the marauders can't reach the colossi (e.g. being blocked by stalkers). medivac heal is a drop in the bucket. if you're using sentries effectively it can be quite trivial to keep marauders at the perfect distance for massive colossi aoe as well.

what a terran has to do is bait the stalkers into overextending themselves by sniping with vikings, and then engage the forces separately. or at the very least he has to switch to double viking production early enough to brute force his way through the colossi.

this is all way more complicated than knuckle probably cares to hear. i'm just saying that the protoss deathball is the force to beat in the late game and it sounds like that would be the most appropriate tactic given his stated preferences, e.g. late game powerful units.
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