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  #1  
Old 11-03-2011, 04:11 PM
JayFiveAlive JayFiveAlive is offline
Kobold


Join Date: Mar 2010
Posts: 125
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lol, dang - I was worried about that. I think the pathing is indeed not fixable then. I checked and its been 1.5 years since I played and these cases all sound familiar hehe.

It's not a deal breaker by any means, but its good to know anyway!
  #2  
Old 11-03-2011, 11:39 PM
Sharkeye Sharkeye is offline
Aviak


Join Date: Jan 2011
Posts: 51
Default pathing in eqemu is borked

you have to understand that mob pathing is an extremely hard thing to reproduce on emu servers. it takes up lots of server cycles and is a pain in the ass to implement. the eq99 devs deserve kudos for what they've done so far. play on another emu server and you will see what i mean; walls and floors don't exist (as far as mob pathing goes) in most dungeons. my biggest complaint for pathing here is that I wish CT worked better.
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  #3  
Old 11-03-2011, 11:42 PM
Truu Truu is offline
Aviak


Join Date: Nov 2011
Posts: 54
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I haven't come across one damn thing thats screwed up in my 4 hours of messing around in riverdale and misty thicket. Actually its better than I remember original. Probably cuz I was 14 playing on dial up when I first played.
  #4  
Old 11-04-2011, 12:16 PM
pickled_heretic pickled_heretic is offline
Fire Giant


Join Date: May 2010
Posts: 982
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Quote:
Originally Posted by Truu [You must be logged in to view images. Log in or Register.]
I haven't come across one damn thing thats screwed up in my 4 hours of messing around in riverdale and misty thicket. Actually its better than I remember original. Probably cuz I was 14 playing on dial up when I first played.
of course pathing in outdoor zones is fine. even if it's technically wrong there's no way for us to notice it because a mob with incorrect pathing still looks like he's doing exactly what he's supposed to do outdoors - wander aimlessly.

it's a whole different ballgame inside a dungeon. you will see mobs walk through walls, teleport, run randomly into another crowd of mobs and aggro a whole room for no reason, etc. and it's all because the pathing is fucked up.

i don't really blame the devs, pathing has to be one of the most time consuming things to fix. each mob / area that is pathing incorrectly must be validated and fixed separately and that's got to be a mountain of work considering how many mobs and how large the dungeons are in everquest. however, it is what it is. enter at your own risk.
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