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  #1  
Old 07-04-2012, 01:41 PM
Treats Treats is offline
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Quote:
Originally Posted by Vohl [You must be logged in to view images. Log in or Register.]
Resisted spells did break FD for the first few years of EQ. The only NPC spells that did not break FD were dispels, which stripped buffs as normal, but left FD intact.
Bumping this.

The quote above is exactly how it should work.

Dispels were not classified as detrimental spells therefore they would not break the Feign.

Examples of non damage spells that would break the Feign even if resisted:

Malo
Tash
Slow
etc
  #2  
Old 08-05-2012, 04:32 AM
Treats Treats is offline
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Monthly bump
  #3  
Old 08-16-2012, 04:37 AM
Treats Treats is offline
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Quote:
Well.. when a caster is casting a spell (ie in the procces of casting) .
they will not stop casting if you feighn successfully, so when the spell
hits.. it knocks you out of FD, this goes for any casting NPC, you have to
time FD to fall in between the spell cast , this can be hard if you are
being attacked multiple casters...

hope this helps

Ronda W

Revalation Shadowheart 51 necro goddess! =) Luclin
Huyen Superstar 45 Monk(ey) Girl ! Luclin
Quote:
As mentioned already, you probably feigned while the casters were busy
casting on you. Once they finish casting and the spell hits you, you're
no longer feigned and mobs will begin bonking you once again. That's why
monk pullers aren't really effective in areas with heavy caster
concentration. Chardok comes to mind.
https://groups.google.com/forum/?fro...d0JM%5B1-25%5D

Tried searching the EQClerics forum for info on what would happen if you resisted a spell while you were sitting (or meditating with the spell book open) but no luck there.

Similar mechanic as if you were sitting and any type of spell hit you (resisted or not) you would automatically stand.

If you were not KoS to the mob (being hit with an AE or resisting it) you would still stand but you would not be put on the aggro list (fixed in a previous patch).
  #4  
Old 08-16-2012, 11:34 AM
Nerosys Nerosys is offline
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Quote:
Originally Posted by Treats [You must be logged in to view images. Log in or Register.]
Bumping this.

The quote above is exactly how it should work.

Dispels were not classified as detrimental spells therefore they would not break the Feign.

Examples of non damage spells that would break the Feign even if resisted:

Malo
Tash
Slow
etc
I played a monk from Kunark through to PoP and at no time was my FD broken by a resisted spell it was part of pulling strat nothing you say will convince me otherwise as it is incorrect.
  #5  
Old 08-16-2012, 01:23 PM
Treats Treats is offline
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Quote:
Originally Posted by Nerosys [You must be logged in to view images. Log in or Register.]
I played a monk from Kunark through to PoP and at no time was my FD broken by a resisted spell it was part of pulling strat nothing you say will convince me otherwise as it is incorrect.
This message was added sometime during Luclin...

Quote:
[Fri Apr 26 03:03:24 2002] Varanuss rises chaotically into the air.
[Fri Apr 26 03:03:24 2002] Gabekn rises chaotically into the air.
[Fri Apr 26 03:03:24 2002] You are no longer feigning death, because a spell hit you.
[Fri Apr 26 03:03:24 2002] You experience chaotic weightlessness. You have taken 220 points of damage.
http://www.erollisimarr.com/forum/showthread.php?t=3993

From EQEmu also in the beginning stages:

Code:
if (spells[spell_id].goodEffect == 0 && this->IsClient() && this->CastToClient()->GetFeigned()) {
		this->CastToClient()->Message(MT_Shout,"You are no longer feigning death because a spell hit you!");
		this->CastToClient()->SetFeigned(false);
	}
http://www.eqemulator.org/forums/showthread.php?t=3568

Bolded the important parts from a Feign Death guide on the old Castersrealm that was made before or around the launch of Velious:

Quote:
Introduction

There are three classes in the game which can use the feign death ability. Monks, Necromancers and Shadow Knights. Monks have feign death as an actual skill, whereas Necromancers and Shadow Knights must use a spell. Necromancers receive the spell at Level 16 and Shadow Knights at 30. It is arguably the most useful ability in the game, providing not only a way to save valuable experience from dying, but also as a way of separating groups of monsters when fighting.

General Description

Feign death is the ability to fool mobs into believing that you are dead when you are actually still alive. This is very useful when close to death and aren't near a zone. You can merely feign death and the mobs will forget you. It is not however fool proof and feign death has two ways of failing.

The most typical way is when you receive the message '<player1> has fallen to the ground'. This signifies that you have not feigned successfully, and the mob(s) will treat you as an alive enemy and carry on attacking.

The other cause of feign death failing was originally thought of as a bug but turned out to be Verant's way of showing 'nothing is certain'. What happens is just before you go to feign death the mob launches an attack, whether through casting or melee, and as you feign the mob registers that you are dead, but it does not pull back on its swing or stop casting. The result of which is that it still hits you on the floor. Upon learning that even though are "dead" you do in fact take damage, they are smart enough to realize you are still alive and they will restart their attack. The only way around this is timing, you have to try time your feign just after the mobs finishes its attack. There is no you can skill raise which can affect this.

There is also in the case of Shadow Knights and Necromancers the fact that you may not be able to cast the spell. This may be due to attacks interrupting your spell or through fizzling. This is not a feign death fail as such, as you haven't actually fallen. To avoid this from happening try to make sure that your magical skills are maxed out at all levels.

In the case of Monks the higher your feign death skill the more likely you are to be successful in your attempt to fool them. For Necromancers and Shadow Knights your Abjuration and Channelling skills are the determining factor.

Other Techniques for Success

Monks in general will find that once they are maxed in skill they will have few problems pulling off a feign, unless they are being bombarded by spells which will still hit you when on the floor. The best idea in this case is to try distance your self out of their casting range before feigning, or to time your feign after the last spell and before the casting begins on the next one. Once the casting has started you will be hit unless someone manages to interrupt the monster.

Shadow Knights and Necromancers will often need much more space to pull off a feign as they have to wait for casting time and the possibility of interruption. The easiest way to stop interrupts is to find a corner and lodge yourself firmly there so that the mobs will not move you when they attack. You can also use the monsters themselves as a 'brake' by running into them. This solves the common mistake of casting before you come to a stand still and being interrupted before even being hit.
http://web.archive.org/web/200012180...eign_death.asp
Last edited by Treats; 08-16-2012 at 01:57 PM..
  #6  
Old 09-19-2012, 07:59 AM
Treats Treats is offline
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Another bump I guess.

Resisted spells should also break Sneak/Hide:

Quote:
[Wed Mar 21 20:03:04 2007] You resist the Swarmfiend's Scream spell!
[Wed Mar 21 20:03:04 2007] You are no longer hidden.
[Wed Mar 21 20:03:04 2007] You stop sneaking.
[Wed Mar 21 20:03:04 2007] Roll spins across the ground.
[Wed Mar 21 20:03:04 2007] Brynwen spins across the ground.
[Wed Mar 21 20:03:05 2007] Jobtik begins to cast a spell.
[Wed Mar 21 20:03:08 2007] Loner begins to cast a spell.
[Wed Mar 21 20:03:09 2007] You tell your raid, 'ITS HERE'
[Wed Mar 21 20:03:12 2007] Jobtik begins to cast a spell.
[Wed Mar 21 20:03:14 2007] You tell your raid, 'IN THE MIDST'
[Wed Mar 21 20:03:16 2007] Brynwen begins to cast a spell.
[Wed Mar 21 20:03:17 2007] Netherbian Swarmfiend goes on a WILD RAMPAGE!
Quote:
Sneak/Hide needs a few fixes. What needs to change about the skill is the fact that it won’t cross zone lines, and won’t cross logout/login. This really does need to be fixed; either by a low to moderate cost AA, or simply just fixing rogue invis to work like other classes. Since we are supposedly the stealthiest class, it doesn’t seem right that resisted AE’s and DD’s break sneak/hide. I also desire sneak/hide to work on mounts, simply because other classes fixed duration invisibilities also work on horses. Since I’m not going to give backstab it’s own listing, have this work on horseback as well. Warriors can kick on horses, unless I’m mistaken, why can’t we backstab? And please, finally allow us to sneak/hide at full speed underwater. And extra please, fix the bug where bard invis overwrites sneak/hide.
http://www.eqring.com/Netherbian.txt

http://thesafehouse.org/forums/showthread.php?t=9061
  #7  
Old 04-30-2012, 01:37 PM
Szeth Szeth is offline
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The above posted is what I have seen in multiple months playing on a live eq server locked at 10/28/2002.
  #8  
Old 09-19-2012, 10:32 AM
Nirgon Nirgon is offline
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Yes absolutely a resist should still break your FD.
  #9  
Old 09-19-2012, 03:14 PM
Sinder Sinder is offline
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sadly i agree that FD should without question be broken by any negative spell. that guide however is wrong about broken from beneficial spells like a heal... getting healed while FD was always possible iirc. heres a link to the stonewall AA which was really only necessary because even resisted spells broke fd.

http://everquest.allakhazam.com/wiki/EQ:Stonewall

this AA was added during GoD exp
  #10  
Old 09-22-2012, 06:02 PM
kanras kanras is offline
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Early POP thread:

http://test.monkly-business.net/foru...read.php?t=775

Quote:
1. Better PoP AAs, please! Dual wield counterpart to ferocity or maybe Stalwart Endurance. Something to do with FD would be nicer, like reduced feign failure rate or spells (resisted, or chance on unresisted) not breaking feign. Hand to hand mastery is something we'd like to see as well.
Quote:
Or heck, how about *ANY* AA's that have anything to do with our true class defining ability, Feign Death? How about an AA to lower our feign fail rate, even by a small percentage? How about one that at least gives us a chance to maintain feign if we're hit by a spell we resist?
Emphasis mine. Second quote is from Arlos (LOS monk), and pretty much seals it for me that this needs to change unless someone has a good earlier source.
Last edited by kanras; 09-22-2012 at 06:03 PM.. Reason: Happy 2^10 posts to me.
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