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View Poll Results: When should server be released?
November 4th 91 59.48%
November 18th 52 33.99%
Other 10 6.54%
Voters: 153. You may not vote on this poll

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  #1  
Old 10-30-2011, 07:28 AM
Goobles Goobles is offline
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18th.

What if shit goes down while you're on vacation? Bad idea.

18th.
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it's like you make the atomic bomb (server) and you don't want to let other countries (guilds) have nuclear secrets (under the radar information). it's gm's business and no one else's or else everyone gets nuked. letting Iran or North Korea beta test and keep the successful nukes, makes other countries uncomfortable.
  #2  
Old 10-30-2011, 07:51 AM
MakeYouMad MakeYouMad is offline
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Only three things need to work right for the server to release:

1. resist code
2. melee dynamics
3. level range

Since all three are working now (with dynamic thing removed), it's ready to go. All the other stuff is minor and can be fixed whenever. Release it tommorow.
  #3  
Old 10-30-2011, 08:27 AM
mimixownzall mimixownzall is offline
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I do think the melee needs to be tested more. The miss rate in pvp seems to be way too low. My fully buffed shaman has over 120 agi and dex (not sure if dex has anything to do with missing in null's system) and an SK missed me only 4 times an entire fight. He seemed to hit for max or the upper end of max damage a lot too when I had almost 600ac, though I'm not sure how much that should mitigate.
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What is griefing to you anyway? Getting killed without a white glove to the left cheek and a formal declaration of imminent fisticuffs?
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  #4  
Old 10-30-2011, 11:09 AM
jrwriter jrwriter is offline
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Quote:
Originally Posted by mimixownzall [You must be logged in to view images. Log in or Register.]
I do think the melee needs to be tested more. The miss rate in pvp seems to be way too low. My fully buffed shaman has over 120 agi and dex (not sure if dex has anything to do with missing in null's system) and an SK missed me only 4 times an entire fight. He seemed to hit for max or the upper end of max damage a lot too when I had almost 600ac, though I'm not sure how much that should mitigate.
If he hits u from back ur dodge skill doesnt help which mean 95 percent time they hit a good jouster will hit in back
  #5  
Old 10-30-2011, 11:28 AM
mimixownzall mimixownzall is offline
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Quote:
Originally Posted by jrwriter [You must be logged in to view images. Log in or Register.]
If he hits u from back ur dodge skill doesnt help which mean 95 percent time they hit a good jouster will hit in back
95% hit rate? I thought this wasn't going to be a TZVZ rehash. 95% hit rate isn't live PVP.
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Quote:
Originally Posted by Darwoth View Post
What is griefing to you anyway? Getting killed without a white glove to the left cheek and a formal declaration of imminent fisticuffs?
Quote:
Originally Posted by Ceros View Post
If you guys hadn't noticed, mimix ownz all, so just give in.
  #6  
Old 10-30-2011, 11:34 AM
Bkab Bkab is offline
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great post sprinkles, way to back up your fucking moronic claims. people like you are the reason the server will get pushed back more and more. you obviously care a lot still because you keep crying about the server getting moved back.
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  #7  
Old 10-30-2011, 11:43 AM
Wonton Wonton is offline
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can't have a character named after celebrities, against server name policy rules Bkab
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  #8  
Old 10-30-2011, 08:55 AM
Prahadigm24 Prahadigm24 is offline
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Quote:
Originally Posted by MakeYouMad [You must be logged in to view images. Log in or Register.]
Only three things need to work right for the server to release:

1. resist code
2. melee dynamics
3. level range

Since all three are working now (with dynamic thing removed), it's ready to go. All the other stuff is minor and can be fixed whenever. Release it tommorow.
Is NPC assistance in cities working yet? Haven't really been able to test it since there are ~15 people on the beta server when I'm playing.

Looks like people prefer this Friday. Still think the devs should take those 2 weeks to improve the resists and guard protection system and all of us should use the time to advertise P99 Red.
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