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#1
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If I can charge a golem wand for 600 plat I will make sure every one in my guild has a golem wand personally and plenty of money for recharges. Golem wand on a bard is sooooo dirty, and i'm saying in the sense of I can run and cast it on you while ever other class has to hold still. this means I can pillage all your buffs so fast and you can't even have a chance to run. ;p you should not be able to recharge any of these items period. Even players with the best gear will be buffless and Invandyr down almost instantaneously. | |||
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#2
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conflag wands have also been in the game forever, they are from the planes and with 120+ fr under this resistance system at least one charge is going to do 32 damage with the others doing 200ish, big deal. they are also class specific and lore which means you can only have one, you have to be a wizard to use them and in order to charge them you have to have a friend with one also bring his ass to your location and charge them with you. prayers of life used to cost like 1k plat to buy, so 2k everytime you charge one. they also drop off of vox/nagafen, not of a level 10 gnoll. | |||
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#3
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and prayers of life also. Golem metal wand should be removed entirely from the game, its too over powered and shuts down the balance in general and mass pvp. the only class that should be able to use pillage enchantment should be the enchanter. if your team can't assist and pumice or nullify magic then you shouldn't really be looking for PVP too often because you will probably get owned. Instant cazic gate potion should be removed as well entirely. they are cheese ball items and defeat PVP. Sure there is a desire to have a "classic experience" but just as levels are being modified to suit the server, so should the few but very specific items that can be power exploited to shift PVP balance. might as well fix it now rather than release it all fucked up and then deal with drama threads and posts later when people start crying about getting power pwned. | |||
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#4
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I know your quick rebuttal is going to be... If someones going to waiste 1k insta gibbing me than so be it... 1k will be nothing 6months from now when this is still classic, is my point... Items will be sold for several thousand plat, and the recharging cost will be moot... Everyone keeps saying Ill resist this, Ill resist that... You wont have any buffs... Anyone will save 1-2 charges for your SoC as well.. Which goes to my whole point/post.. That Its fine, You of all people know Dar from Vanguard (our 30-40minute fight where you eventually had to just leave cause even on a druid you couldnt kill me, cause of clicky farming)... Will inevitably be what it all comes down too.... Stop thinking whats going to happen in the first month, and think about 5months from now, when 10k plat is nothing for someone to shell out to buy items they want... 3-5 10k plat sells and walllah, Ive funded my recharging needs for quite along time.
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Last edited by Kringe; 10-30-2011 at 02:39 PM..
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#5
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i have 110 fr unbuffed atm and im not completely gimping my mana to get it, redwoods are basically useless on anyone with around 80.
dont really care about all the conjecture of what "could" happen, i enjoy the depth that such items add to the game, they are also valuable tools for breaking up and disrupting zergs, since the resistance system is not classic and greatly favors said zergs this is even more critical. | ||
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#6
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I wasnt talking about Redwoods bro.. Redwoods are for scrubs/early levels... Conflag wands, any other wands from the planes etc was/is my focus.
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#7
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well conflags and what not are a lot more stout, but only wizards can use them (even from inventory) and the 3 charges + lore tag at least prevents them from just spamming down everyone =P
dont think the planes will even be released until like 4 or 6 months later though and when they are kunark will be shortly after and with it the increase in levels/hp/gear/resists also it will just be a few wizards with a wand same as back on RZ and SZ. just not seeing an issue really, also you may be able to sell something for a few k initially, but the economy is going to very quickly get overloaded with all those items making them worth very little, reason stuff sells for a lot on the blue server is because all bluebies do is make new accounts and characters all day, most pvpers generally have 1 - 2 chars instead of the 10 - 20 they have over there. | ||
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#8
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On most emu servers if you just give an item with charges to an NPC, the NPC gives you the item back fully charged. This is where most people in this thread get the idea that rechargeable items are overpowered in pvp, because their only pvp experience is from shit servers like VZTZ where recharging didn't work as it was intended (ie, how it works on p99, where you need lots of plat to recharge items). Before saying that recharging is going to destroy the server, why not actually see how it affects the server first. It can be nerfed after release if it's really such a big deal, the way that ivandyr's hoops were nerfed on p99. My prediction is that they will not need to be nerfed and the idiots like Dojii who think that recharging items destroys pvp will just find something else to blame their inadequacy and noobishness on.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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