Project 1999

Go Back   Project 1999 > Important > News & Announcements

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 10-29-2011, 01:46 PM
lethdar lethdar is offline
Fire Giant

lethdar's Avatar

Join Date: Oct 2010
Posts: 753
Default

Nice changes, body remains ready.
  #2  
Old 10-29-2011, 02:42 PM
Null Null is offline
VIP / Contributor

Null's Avatar

Join Date: Apr 2011
Posts: 256
Default

Also not listed in the patch notes (probably because I forgot to update the change log, sorry lord rogean).

CC spell resists were tweaked a bit. Instead of having the resistance mod be static, it now scales with your resistance.

In the previous patch if you had 50MR and a root spell was cast on you, the server would bump your resistance up to 75MR for purposes of that spell. But if you had 150MR it would only bump it up to 175MR.

Now if you have 50MR the server will only bump you up to 63MR, but if you have 150MR it would bump it to 188MR.

Also Mez should be a little harder to land (it didn't have a mod before).
  #3  
Old 10-29-2011, 04:04 PM
Nixus Nixus is offline
Aviak


Join Date: Jan 2011
Posts: 84
Default

^^ awesome
  #4  
Old 10-29-2011, 05:52 PM
gloinz gloinz is offline
Planar Protector

gloinz's Avatar

Join Date: Aug 2011
Posts: 1,003
Default

Quote:
Originally Posted by Null [You must be logged in to view images. Log in or Register.]
Also not listed in the patch notes (probably because I forgot to update the change log, sorry lord rogean).

CC spell resists were tweaked a bit. Instead of having the resistance mod be static, it now scales with your resistance.

In the previous patch if you had 50MR and a root spell was cast on you, the server would bump your resistance up to 75MR for purposes of that spell. But if you had 150MR it would only bump it up to 175MR.

Now if you have 50MR the server will only bump you up to 63MR, but if you have 150MR it would bump it to 188MR.

Also Mez should be a little harder to land (it didn't have a mod before).

thx null i'll b comfortable charging into full groups like johhnny rambo again
__________________
Griefer of Greenie, 1999-2003
PvP Champ, 2003-2005
Senior Vice President, <PvP Champs> 2006-Present
  #5  
Old 10-30-2011, 05:42 AM
Pudge Pudge is offline
Planar Protector

Pudge's Avatar

Join Date: Mar 2011
Posts: 1,523
Default

Quote:
Originally Posted by Null [You must be logged in to view images. Log in or Register.]
Also not listed in the patch notes (probably because I forgot to update the change log, sorry lord rogean).

CC spell resists were tweaked a bit. Instead of having the resistance mod be static, it now scales with your resistance.

In the previous patch if you had 50MR and a root spell was cast on you, the server would bump your resistance up to 75MR for purposes of that spell. But if you had 150MR it would only bump it up to 175MR.

Now if you have 50MR the server will only bump you up to 63MR, but if you have 150MR it would bump it to 188MR.

Also Mez should be a little harder to land (it didn't have a mod before).
sorry Null, but i don't like these changes! either of them.

i like my enchanters to land their Mez on me, and I like my newbs to have an extra bump to their resists, while the pros / farmers don't gain even more MR than they need... i thought resists were supposed to generally work on a diminishing returns system..? not the opposite !
Last edited by Pudge; 10-30-2011 at 05:44 AM..
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:09 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.