![]() |
|
|
|
#1
|
|||
|
Character Veto (50 nec, 50 mage, 50 cleric, 50 druid, 44 bard)
Main topics: Spell System - Generally Good / Bad? Any tweaks needed? Generally good, except it seems silly that if we can't fear players then why should we be able to fear their pets? Saw someone get mezzed today then their pet was feared into a train.. Also seems like pets do 50% damage in pvp, mages are pretty weak if they can't get off their main nuke (which is magic, most common resist) Dynamic PVP System - Since it's been working now.. Good / Bad? No complaints here, works pretty well..What happened to the pvp res immunity? I thought it was a nice change for people getting bind camped. Those crimson potions seem pretty lame too, seems to really make enchanters useless besides for slowing/buff stripping. Does the ivandyr's hoop change on blue follow over to red? | ||
|
Last edited by veto; 10-28-2011 at 12:11 PM..
|
|
||
|
#2
|
|||
|
It wasn't pvp immunity, it was pvp exp loss immunity - are you seriously asking for pvp immunity on cr hahah.
| ||
|
|
|||
|
#4
|
|||||
|
Quote:
Quote:
| ||||
|
|
|||||
|
#5
|
|||
|
ya thats not even on, but no you missed it
| ||
|
|
|||
|
#6
|
|||
|
My in-game name is Wolfram (on the red server; 35 Bard) and I tested resists quite a bit on him. Currently it seems that resists are not top-heavy enough for mezzes and snares, while non-CC spells like Fufil's Curtailing Chant (bard dot) are resisting as much if not more than CC spells. There needs to be a distinction between these types of spells in terms of which ones resist more. Most of my data/conclusions is here: http://www.project1999.org/forums/sh...ad.php?t=52223
If you browse these forums you'll see there's a fair bit of agreement on the need for a different, more classically accurate resist system. At the very LEAST a spell like snare should resist more than a non-CC spell. As of now this doesn't seem to be the case with my testing. Also all of my testing was fairly recent, in case that wasn't clear.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
|
Last edited by Lazortag; 10-28-2011 at 05:11 PM..
|
|
||
|
#7
|
|||
|
In game : Fuzzycandy 27, shaman
Spell System - Generally Good / Bad? Any tweaks needed? Finding the spell system to be good. Though i haven't been lvling alot so I have not tested all the lines of shammy spells. Dynamic PVP System - Since it's been working now.. Good / Bad? Love the idea. Did not like how it worked before. Has been working MUCH better recently. System allows for everyone in a fight to actually be involved, instead of fef immy healers n such =) PvP Range I would prefer a 5-6 pvp range instead of the scaling. Keeping it one level range across the board makes things a little bit easier in my opinion. *Only problem I have so far to discuss is the overwriting of SoW from 'snare' effect spells. I don't remember if it was classic or if it is even an intended product of the resist system we have, but I do dislike it. Is it entirely impossible to have 'snare' effect spells on a different resist table than the other spells to compensate for movement spells like sow being overwritten? Just my thoughts.
__________________
Chubbybubble.
Fuzzycandy - <Straight Outta Oggok> formerly <Hand of Tonomar> RIP Madamm <Happy Little Hug Factory> | ||
|
|
|||
|
#8
|
||||
|
Quote:
| |||
|
|
||||
|
#9
|
||||
|
Quote:
| |||
|
|
||||
|
#10
|
||||
|
Quote:
| |||
|
|
||||
![]() |
|
|