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#1
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the problem with red wood wand is that it's so easily obtainable at a low level and the server will have a lot of pvp happening pre-50 since the exp rate is so low. there's a huge level gap where people won't have enough FR to prevent 1-2 wands from instakilling them.
at 50, it will be pretty much irrelevant, i agree i also don't think you should eliminate recharging of items entirely, but the cost of recharging some things really needs to be changed. | ||
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Last edited by Cwall; 10-28-2011 at 03:15 AM..
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#2
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dunno, i got a few of them for testing early on in the beta and it took quite a while to get a pair and the location is not one commonly used for experience, on launch the time would be much better spent getting 2 or 3 levels imo.
most people aren't even aware of them and those that are are made so by threads like this =P im sure there will be a person or two running around at level 20 with a few of them being a pain in the ass, however that person is dropping 50 plat each time they kill some level 20 newbie with 7 gold while the rest of the server is 20 levels higher and unaffected. doesnt warrant a change imo since a blanket nerf will affect level 50 pvp/pve/convienance and the wands wont be much of an issue in their target level range and any issue at all at higher levels where everyone will end up. | ||
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#3
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well as it stands around level 20-30 you can pretty much instagib somebody with 2-3 wands and only spend like 20pp, which is pretty discouraging and broken.
i mean like i said i think they should only change the cost of this particular item. a lot of newcomers to a red server aren't going to want to play very much with some jackass who can wipe their entire group without risk and probably recharge it with the amount of money they drop. it does take a while to get them, but they're such a strong tool to have at that range that it would be worth it. | ||
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#4
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Kiarie 39 Druid
Spell System - Generally Good / Bad? Any tweaks needed? I feel the resist rates are good at the moment but not many of my opponents have higher resists. I do feel that you should either increase the duration on higher level snares and roots or maybe give them a -10 to their respective resist. There is no reason for a druid to cast anything higher then their level 1 snare in pvp because both the level 1 snare and level 29 ensnare both only last 30 seconds. I was beyond disappointed when i got to level 29 and found this out. Dynamic PVP System - Since it's been working now.. Good / Bad? I was with Vaneyck when we were trying to take the guys in MM. I feel the dynamic system is kinda un needed. If someone has an oor healer then leave. PvP Range I think with beta it works because of the lack of people, if everyone who talks about playing actually plays then we shouldn't have to worry about this. Any other general mechanic issues that need to be addressed. It might be nice to add soul binders to the game to allow melee's more freedom and less of a run on death other then that nothing that i can think of. There are a few small nit picks but nothing game changing. | ||
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#5
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the higher level snare is .2 seconds faster casting, dont think they can do anything about the 30 seconds issue without a client modification =/
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#6
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Quote:
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#7
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Can't remember beta name.
I now understand why a minority of people can't understand why free trade pvp is the only way. They are still stuck on trying to figure out if re-charging is a good idea or not. I cannot expect a community who doesn't even understand the consequences of re-charging to understand such advanced concepts as the consequences of +/- 4 level range pvp. Those of you who are still confused and who are not ready for pvp 102, can send me a tell in the months and years coming up when you feel you have advanced far enough in pvp intelligence to try the advanced courses. | ||
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#8
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Quote:
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#9
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If anyone wanna waste their time farming clickers before 50 I highly welcome them. You won't even have enough PP to recharge them anyway unless you waste 10 levels farming platinum to kill a few people at low levels.
If anything should have a nerf it's Golem Metal Wands. They are so overpowered it's almost beyond retarded. You strip every single buff a player has in 0.1 second and then easily kill them. Recharging them for 300pp is no issue at all. Casters can farm way over 1k per hour at several locations and you don't even need half a Golem Metal Wand to ensure 100% victory in a battle. Personally I don't really care if you nerf recharging or not but if you do. Then Golem Metal Wand is the one to nerf the most. Same with Ivandyr's hoop but I think it's already been nerfed due to blue99 abusing it on raids? | ||
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#10
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Quote:
You all are a bunch of clueless morons and this last 6 months on this forum has enlightened me as to why I'm always at the top of all the leaderboards and #1 on those that i actually try at. It's because you are no competition. And the reason you are never any competition for me is because you are all confused and have no clue what it is you are doing. My greatest fear on this forum is giving out too much information and clues to those who are wise enough to catch on. However, Cwall, you are not one of them. | |||
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