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| View Poll Results: Which resist system do you choose | |||
| Compromise plan is better for balance, or prefer classic but will settle for this |
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| Null's VZTZ system where root, snare, blind, stun, can be spammed |
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0 | 0% |
| Voters: 0. You may not vote on this poll | |||
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#1
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This game mechanic discourages PvP from even happening in the first place. On EQ live, people will stick around for 1vs2's, no melee or hybrid will with lopsided Null mechanics where you can kite people to death. The fight will look like this Rexx video if you stick around: http://www.youtube.com/watch?v=Uo1hmS4H5Rk Sure takes mad skills to kill somebody that can't move the entire fight. Quote:
"I'm also on TZ -- i did some experimenting - yah i was bored nuking myself with draught of ice (i have 167 cold resist unbuffed) the average hit was for 347 , so yah it can land consistent dmg, just not a whole lot". http://www.project1999.org/forums/sh...ad.php?t=51839 | ||||
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#2
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Makeyoumad you're links are so dumb. Any melee or caster standing all alone in an open area like that deserve to die. They are idiots for being there in the first place. Second.
I'm gonna roll a monk and I feel that melee's are way to overpowered here. All the important camps and the best exp spots are inside dungeons and as a fully buffed monk inside a dungeon I'll be able to kill a full hp int caster in a few seconds. How will classes like Wizards even be useful? They suck in xp groups, they suck inside dungeons and that's the most important parts of the game. I'm not sure how to fix this myself but melee's will be way overpowered. The first two raid dragons are even inside dungeons. Casters are screwed hard. We really have to think about how to fix this? How fun will it be when every important camp in the game is overrun by melee groups? | ||
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#3
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#4
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Yeah but a Wizard can't even kill a fully buffed monk with a full mana pool if the monk AFK. So if both are getting heals then it's over even faster for the Wizard, not only will the monk even be close to dying but the Wizard will be oom and the monk will continue ripping 5-20% hp per second.
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#5
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When you're a caster on a PVP server I can promise you that 90% if not 95% of your kills will be other WIS/INT users if you solo/duo pvp. You will mostly be hunting outdoors at good exp spots, PP farm areas or low level dungeons. All places where casters hangout and not melee's. WIS/INT users are also easier to kill due to their low hp and the chance of more people adding will be lower cause they die fast. While a decent geared melee takes years to kill even if your CC land. You might even be OOM before he reaches 0 hp and have to run off yourself or even die.
Personally I see melee's as beasts and powerhouses. Just like every level 50 melee is on the beta currently. All those 50 warriors and 50 SK's are WAY WAY WAY more annoying then any WIS/INT caster to kill. | ||
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#6
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Enc/Wiz can mez/nuke people to death. Classic combo. No snared/root needed. | |||
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#9
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#10
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