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#1
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original eq:
apr 2000 - kunark opens 8 months later... nov 2000 patch notes: Higher level Magician, Necromancer, and Shadowknight pets now have the ability to dual-wield without being handed weapons. project 1999: mar 25 - kunark opens so, according to the timeline, we should be getting this ability back any day now! | ||
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#2
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You guys forget that this server isn't a classic server. They may do things in the name of "classic" but it is mostly a custom classic server. They do a good bit of "feeling", much like WoW does when they change classes. They "feel" that the class is OP and then make retarded changes and screw crap up, then "feel" that they can't undo it or they'll be considered wrong so they have to fix the "fix".
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#3
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I just find it funny that you see devs posting all over threads that are drama filled, yet strangely theres no one here answering any of these peoples questions/concerns. Custom Classic Everquest ftw.
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#4
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#5
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my question is...
In a group setting if say you have 3 mages, does the group as a whole have to out dps all 3 pets to get full xp? How does that work out? | ||
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#6
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Don't worry, you'll only have to sacrifice two mages by getting aggro before SOMEBODY gets full XP. | |||
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#7
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reclaim pets allow mages to get full xp after?
As for necros, I'd imagine you could charm kill pretty efficiently with FD. I'm not going into what all cycle you'd have to do. I suppose CoS to break a charm would work as well (not to sure tho). Sometimes you just have to look for a work around. Yes, it may cost more, or make the game more difficult, but shouldn't be a crying matter.
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#8
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(I know there was sarcasm in your reply, and in a way my reply is sarcastic too)
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