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  #1  
Old 10-25-2011, 05:19 AM
Timarian Timarian is offline
Aviak


Join Date: Aug 2011
Posts: 71
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Logged on Mage yesterday and tried a blue guard in Misty. Let pet damage to 60% health all the while he was taunting.....1 nuke and the mob came straight for me and smacked the crap outta me interrupted next nuke and then I managed to get the next off to take him just to flee mode but he got me to 50% health with that. If i had root of fear then this would be easy.

This was a blue anything higher and I might have got eaten.

No one is disputing the change was necessary but it was implemented without much thought for the consequences.

I played live from release and I always remember mages and necros being great soloers - its classic.

But as it is now my mage has hung up his boots and is semi retired as I play him to solo when I dont have time for a group and tanking as a mage doesnt make for a fun time.

FYI necros, enchs and wizards have spells to prevent them from tanking i.e. root, mez, fear and snare MAGES HAVE NONE OF THIS we rely purely on our pets to hold aggro whilst we do our damage and if this is broken then so are we.

Fix pet aggro for the win.

Gandulf.
  #2  
Old 10-25-2011, 06:57 AM
yaeger yaeger is offline
Kobold


Join Date: Jun 2010
Posts: 198
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Thank you for making the game a little more difficult for solo players and still improving on bringing it closer to Classic. Maybe now the pet classes will group more often and make this feel more like a true Classic server.

Surprised at how many posts were made in two days. Keep ruffling feathers devs!
  #3  
Old 10-25-2011, 08:32 AM
Tah Tah is offline
Kobold


Join Date: May 2011
Posts: 114
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Quote:
Originally Posted by yaeger [You must be logged in to view images. Log in or Register.]
Thank you for making the game a little more difficult for solo players and still improving on bringing it closer to Classic. Maybe now the pet classes will group more often and make this feel more like a true Classic server.

Surprised at how many posts were made in two days. Keep ruffling feathers devs!
Lol. The pet classes that are actually affected by this, with the exception of Enchanter, aren't even ideal for grouping. They can still bring a great deal to a group, but after the holy triumvirate of tank-healer-enchanter is filled, who are you going to choose to fill those last three spots? Probably not a mage or necro unless there's nobody else. Your argument that this nerf will encourage mages or necros to group is kind of weak. Even then, it seems that necros don't have that big of an issue with dealing more than 50% of the damage. Mages are most affected by the nerf.

Either way, it is what it is. The devs will do what they want. It's a free server. We can complain all we want, but at the end of the day, you can decide to buck up and play, or quit.
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