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Old 10-23-2011, 05:17 AM
MrSparkle001 MrSparkle001 is offline
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Originally Posted by pickled_heretic [You must be logged in to view images. Log in or Register.]
the way it was in classic is pet damage = weapon damage x2 if they were given a weapon, or damage from the pet damage table, whichever is highest. that means if you gave a lvl 1 necro pet a rusty 2h, he would be swinging for 18 damage maximum, or a weighted axe, he would be swinging for 90 damage maximum (no that's not a typo). however, the pet would still use their own delay which is 30.

i would have to assume that this change is going to reflect the way it was in classic.
Didn't fast weapons also affect pet attack speed in classic? I seem to remember it being good to give my pets daggers, but here it makes no difference.
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Old 10-23-2011, 05:21 AM
pickled_heretic pickled_heretic is offline
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Originally Posted by MrSparkle001 [You must be logged in to view images. Log in or Register.]
Didn't fast weapons also affect pet attack speed in classic? I seem to remember it being good to give my pets daggers, but here it makes no difference.
yes, pets in classic would use whichever is lower, weapon delay or 30. there was a thread a while ago in the bug reports section where haynar flew off the handle about pets being overpowered and he would never change this, so it's not likely to ever change.
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Old 10-23-2011, 05:53 AM
MrSparkle001 MrSparkle001 is offline
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Pets being overpowered? In what way? Is there something not classic about them that's making them overpowered? Nothing about them seems wrong except aggro and the fact that weapons don't affect their delay or damage.
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Old 10-23-2011, 05:57 AM
pickled_heretic pickled_heretic is offline
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Originally Posted by MrSparkle001 [You must be logged in to view images. Log in or Register.]
Pets being overpowered? In what way? Is there something not classic about them that's making them overpowered? Nothing about them seems wrong except aggro and the fact that weapons don't affect their delay or damage.
pets being overpowered was very much a classic thing. i guess the development seems to feel like this should be a custom server based on classic everquest, i just wish they could admit it and stop hiding behind the argument that "such and such is classic, therefore, it is Good" because they don't universally apply it to their own actions.
  #5  
Old 10-23-2011, 06:06 AM
abedog abedog is offline
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If nobody has any information on this could a dev/staff member kindly give us a run-down on the mechanics of this implementation? Much appreciated! [You must be logged in to view images. Log in or Register.]
  #6  
Old 10-23-2011, 07:14 AM
Prahadigm24 Prahadigm24 is offline
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Quote:
Originally Posted by MrSparkle001 [You must be logged in to view images. Log in or Register.]
Pets being overpowered? In what way? Is there something not classic about them that's making them overpowered? Nothing about them seems wrong except aggro and the fact that weapons don't affect their delay or damage.
I played a mage in classic times and a necro here. My claim is that pet damage and behaviour is fine, not overpowered at all. Nevertheless, mage and necro pets regenerate MUCH faster here than they did on live and their rate of regeneration makes them overpowered. Obviously I can't give any evidence. I'm still sure that it took my pet at least twice as long to reg from 10% to 100% hp on the real classic servers.

But coming back to the topic: The change is great and absolutely classic. Thanks to the devs for that!
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Old 10-23-2011, 06:03 PM
abedog abedog is offline
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bump anyone actualyl know the answer?
  #8  
Old 10-23-2011, 06:18 PM
Ssleeve Ssleeve is offline
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Quote:
Originally Posted by Prahadigm24 [You must be logged in to view images. Log in or Register.]
I played a mage in classic times and a necro here. My claim is that pet damage and behaviour is fine, not overpowered at all. Nevertheless, mage and necro pets regenerate MUCH faster here than they did on live and their rate of regeneration makes them overpowered. Obviously I can't give any evidence. I'm still sure that it took my pet at least twice as long to reg from 10% to 100% hp on the real classic servers.

But coming back to the topic: The change is great and absolutely classic. Thanks to the devs for that!
^^^^^^^^^

This is correct as far as I recall (played a MAG during kunark era live). I have no proof and am too lazy too dig it up, but the pet regeneration here is way faster then it should be.

On live MAG's weren't NEARLY as common as here because without the super pet regen (here on p99) they couldn't powerlevel themselves like they can here.

Nerfs like this (as well as the aggro nerf) shouldn't be needed if they would lower the pet regen rate to appropriate levels.

I remember spamming my pet heal quite often on live, where as here it is completely obsolete by mega regen.

Just my 2 cents.
Last edited by Ssleeve; 10-23-2011 at 06:31 PM..
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