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#1
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the way it was in classic is pet damage = weapon damage x2 if they were given a weapon, or damage from the pet damage table, whichever is highest. that means if you gave a lvl 1 necro pet a rusty 2h, he would be swinging for 18 damage maximum, or a weighted axe, he would be swinging for 90 damage maximum (no that's not a typo). however, the pet would still use their own delay which is 30.
i would have to assume that this change is going to reflect the way it was in classic. | ||
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#2
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#3
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#4
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Pets being overpowered? In what way? Is there something not classic about them that's making them overpowered? Nothing about them seems wrong except aggro and the fact that weapons don't affect their delay or damage.
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#5
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#7
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But coming back to the topic: The change is great and absolutely classic. Thanks to the devs for that! | |||
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#8
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bump anyone actualyl know the answer?
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#9
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This is correct as far as I recall (played a MAG during kunark era live). I have no proof and am too lazy too dig it up, but the pet regeneration here is way faster then it should be. On live MAG's weren't NEARLY as common as here because without the super pet regen (here on p99) they couldn't powerlevel themselves like they can here. Nerfs like this (as well as the aggro nerf) shouldn't be needed if they would lower the pet regen rate to appropriate levels. I remember spamming my pet heal quite often on live, where as here it is completely obsolete by mega regen. Just my 2 cents. | |||
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Last edited by Ssleeve; 10-23-2011 at 06:31 PM..
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