Quote:
Originally Posted by MrSparkle001
[You must be logged in to view images. Log in or Register.]
Repealed to me says it was ill-advised and shouldn't have been implemented in the first place, so why would this server have it? Just because that's how it was for a little while in classic?
Cases like this (something gets patched in and then repealed in classic) should not be echoed here. This server shouldn't repeat mistakes like that just because they actually existed for a short while.
But that's me. I'm not looking to relive every classic patch as it happened 10 years ago, I'm just looking for a fun classic experience the way it should have been, which is not always the way it actually was. Repeals of changes means that's not how it should have been.
|
I think you have a good point - I tend to agree with you. The danger in this type of thinking is that it introduces an element of judgement over what should and should not be considered classic. That could very easily turn into a slippery slope. The safest course and ultimately the course which most resembles classic (and therefore IS more classic) is to duplicate the nerfs of the period, even though they may be eventually repealed.
To illustrate just how slippery that slope is, what would you do with a nerf that got "repealed" after the introduction of Luclin on Live? You could make the argument that since it was eventually repealed and therefore a bad idea and should never have been instituted. However, since there are no plans to Advance this server as far as Luclin (in fact the plan is to NOT do this), you have to make a judgement call. This is not just idle speculation. Of the two recent "nerfs" (2/3 damage dots will forward moving mob and root/snare overwriting) that affected Druids and Necros both, one of these was repealed during Velious and one not repealed until after Luclin (I forget which is which). Personally, I'd love to see them both go away, or never have been put it. But I can see why they did and I know that one of these will never go away here.