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| View Poll Results: What is your Favorite Expansion Pack | |||
| Ruins of Kunark |
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75 | 58.59% |
| Scars of Velious |
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44 | 34.38% |
| Classic all the way baby!! |
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9 | 7.03% |
| Voters: 128. You may not vote on this poll | |||
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#1
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It would seem to me your argument is dependent on your server not having any descent size guilds early on, so everyone was just doing pick-up raids to all the planes and dragons. Thus you saying it was accessible to anyone. And then it must have changed into a small number of elite guilds that were taking the high end content, and then not accessible to just anyone. That has nothing to do with the expansions, it's just the evolution of the social environment over time. If your server had any elite guilds early on, then the planes/dragons would have not been accessible to just anyone like you said... and if your server had some of those guilds early on, I'm not sure at all what you mean. Even so, ST & VP were pretty much the only places that were literally not accessible, so even then.. it's silly to say those were stopping people from playing. Hell 95% of the people who had never been to ST & VP also probably didn't even kill vox/nagafen by then, or at least any kunkark dragons.. so that's seriously a moot point. Anyway, Everquest was only so successful because it catered to the hardcore. These days you have all these random mmorpg's that let everyone do anything and no work. They come out and people are max level in the first week by casual players. That doesn't allow there to be any really exciting high end content, because it doesn't matter. Anyone can do it. Then it all becomes instanced, blah blah everyone knows the rest. Everquest was amazing because there was a hell of a lot to earn in the game by being a hardcore player. If there were random dragons in every zone so every group of casual players could just get a few people together and decide "hey, I feel like killing woushi!", Everquest would have sucked. There would have been no reason to spend time developing your character. | |||
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#2
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Kunark was so good it could have been a game by itself.
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#3
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~Yiblaan Conjurer
53 Magician of P1999~ ~Leader of <Tears of Prexus>~ Magician of the 2 Seas of Norrath! ~Bearded~ 51 Cleric ::::RED 99:::: ~Sylvana Whisperwind~ 45 Druid ~Yiblaangel~ 33 Paladin of Prexus ![]() | |||
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#4
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My favorite was Kunark for the same reasons a lot of others are saying. Good mix of outdoor zones and dungeons. Cool lore and feel. The best dungeons of any expansion ever IMO: Sebilis, Howling Stones, Chardok, Nurga, Dalnir, City of Mist, even Karnor's castle ruled aside from the trains. Epics introduced, good/evil outpost splits. They really nailed it with the Kunark expansion and most of my best memories are from my time in Classic/Kunark.
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Jerron - Human Enchanter
Neostorm - Dark Elven Wizard Yeardly - Dwarven Cleric Allabahallaban - Iksar Monk <Azure Guard> | ||
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#5
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