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View Poll Results: Classic resist system or Null's non-classic system?
Keep the resist system as classic as possible 67 60.91%
Add Null's VZ/TZ bastardization that isn't classic 43 39.09%
Voters: 110. You may not vote on this poll

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  #1  
Old 10-15-2011, 01:21 PM
Lovely Lovely is offline
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I don't really care if it's Classic or whatever else. I just want it to be good and balanced. I get the classic feel no matter how resists are, maybe that's just me
  #2  
Old 10-15-2011, 02:31 PM
Bazia Bazia is offline
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Quote:
Originally Posted by Lovely [You must be logged in to view images. Log in or Register.]
I don't really care if it's Classic or whatever else. I just want it to be good and balanced. I get the classic feel no matter how resists are, maybe that's just me
  #3  
Old 10-15-2011, 02:44 PM
pasi pasi is offline
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I'd like to see disabling spells follow the classic resist system with DoTs and damage spells under a modified system. What falls into disabling spells is up for debate though. Obviously, root and snare are a given, but I'm not sure what to make of stuns, spin stuns (with current p99 code), mez, etc.
  #4  
Old 10-15-2011, 04:51 PM
Chronoburn Chronoburn is offline
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Join Date: Jun 2011
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I have an idea, bring up beta so we can test this and then we can talk shit about this new system.

I'd like to stay classic but I'm willing to test this new implementation.
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