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#1
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I'd invite GMs to host some duels between PCs of various classes both with and without either variety of pumice to get an objective feel for how this affects PvP balance. My own belief is that it makes the PvP game far more level, and therefore fun, for PCs without mana bars and channeling skill. PCs who use blue kool aid can still nuke, debuff and DoT using poison and disease effects. The primary use of this item is 1) Stripping off root and snare effects that completely screw over melee classes; and 2) Stripping off SoW, allowing melee characters to actually close and attack.
Casters can still re-buff SoW, use jboots, etc. to renew movement buffs, as well as spam low level root and snare spells. They simply won't lead to an easy win as they currently do against melee classes. Also keep in mind that resist gear and weapons available in Kunark will never be available on red99. Fungi and T-Staff and Epic PvP tactics will never enter play. | ||
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#2
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ps, stop making the erroneous assumption that melee are gimped on classic pvp servers. Melee >>>>>>>>>>>>>>>> Casters for group fights, guild fights, and even solo even at max preplanar gear. Shit man, look at vztz where MR based CC spells landed at a much higher rate than they will here. Despite all the bitching by mippo, wehrmacht, etc, guess what guilds won fights for vox, naggy, etc. It wasn't the guild of druids and mages, it was the melee heavy rape trains in resist gear (just like on live). Your arguments involving melee needing instant pumice or only applicable towards people who are: a) retards that refuse to bank their hero bracers because they think ac is more important that 7mr (insert x piece of pve gear for y piece of resist gear). b) retards that think because at early levels pure melee have a rough time fighting casters with CC they should allow items in that completely break pvp c) and retards like lachius who know that they only way they can compete is by100% stripping off opponents buffs so that they can hope for a 1 shot lavabolt kill or a double attack and harm touch. | |||
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#3
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Your example above is a poor example of game balance because you're talking about fighting in shoebox size battlefields like the entrance of permafrost or tiny halls in SolB. If casters were actually good in that situation, they would probably be extremely overpowered in all other situations. If you fight some place like fear or dreadlands, you'll be chasing around levitating casters for hours and never kill them. Balancing the game around where specific pieces of loot are just doesn't work. | |||
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#4
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Answering that objectively will require DM help -- at least making the item available in beta. | |||
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